Hi everyone,
I’ve been running into an issue where the build process freezes when creating builds for both Android and WebGL. The progress bar stops at a certain point (screenshot attached), and the Console shows no errors or warnings.
Clicking the Cancel button doesn’t stop the build either — Unity becomes unresponsive, and I have to force quit the application to regain control.
Details:
- Unity version: 6000.2.6f2 (Unity 6.2)
- Platforms affected: Android and WebGL
- No error messages in Console
- Issue reproduces consistently across multiple attempts
Has anyone else encountered this issue or found a workaround? Any guidance would be greatly appreciated.
Thanks in advance!
Then it should be reported to Unity via “Help > Report a Bug…”, if you haven’t done it yet.
Have you checked the Editor logs?
@attiliocarotenuto Yes, it was showing some meta files being corrupted or something, I deleted those files along with the main assets (as they were not required). Still I am stuck at that point
Can you run it again and share the portion of editor logs where the build gets stuck?
Also double check if the editor log are still getting updated and new lines are being added. If that’s the case, it could just be that your build takes a while to complete.
@attiliocarotenuto The thing is no logs are being recorded in the editor log, I am adding a copy of the file as attachment
Editor.log.zip (10.8 KB)
Heyy @attiliocarotenuto any updates on this ?? it’s been almost a month now, the issue still exists
We can’t really help if there are no relevant logs or errors unfortunately. Possibly some plugin or custom package in your project are affecting the build pipeline.
You can file a bug report if you think it’s an engine issue.