I’m unable to draw grass textures or detail meshes on any terrain. I have tried various combinations of brush size, opacity, target strength, detail distance etc. I even tried to add details via script. Nothing worked. No error messages are printed. It says “One or more selected brushes are read-only” in terrain inspector though.
Steps to reproduce:
Create Terrain in Unity 2018.3.0b10, 2018.3.0b11 and 2018.3.0b12 with HDRP
using LWRP
Some problems when using old terrain objects created with older Unity version after migrating the project.
Grass not animating and strange brush behavior.
if you create new terrain object and use Export/import raw to get the hightsmap from the old terrain every thing work fine
Does anyone know how to get grass working in HDRP? Ive been trying and really struggling, and placing a ton of grass meshes manually is not an option. Polybrush also does not give a big enough dense enough brush so that also is not an option for a big sized terrain