UNET Basic Networking Tutorial

I’ve started writing a series of tutorials aimed at teaching the basic fundamentals of Unity networking.

This is my first ever tutorial and I’ve only completed the first two parts so far, but I thought I’d see if I could get some feedback regarding the approach I’ve taken, before I get too far into it.

By the end of the tutorial it will at least have covered setting up the network, setting up and controlling the players and camera, shooting each other (health and damage), scores, syncvars and interacting with scene objects.

The target audience is anyone that wants to try a networked game, but doesn’t know where to start. They will be expected to be reasonably familiar with C# and Unity.

I’ll be looking to add new parts approx once a week, and I’m expecting the series to probably have 5-6 parts in total.

Any and all feedback is welcome, thanks :slight_smile:

Tutorial is available here Unity 5 Network Tutorial Part 1 – Doofah Software
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Just posted part 3 - Camera control and name labels
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Just posted Part 4 - Team Colours and Shooting
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Published Part 5 - Health and Damage
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Published part 6 - Respawning and Scoring
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Can i get the multiplayer card tutorial?

I haven’t got any plans to make a card game multiplayer tutorial at present, however it’s something I could look into in future, time permitting.

If I do make one I’ll publish it on my blog.

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Published the final part of my tutorial series - Improved Respawning and Health Packs

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Good work there :slight_smile:

I didnt start with your tutorial yet, but would it suits a card game?

Some of the principals will be transferable to a card type game and it might get you started if you’ve never used UNET before.