UNet issue with connect to Linux client(server)

Hi Guys,
I am develop multiplayer application with beautiful manual.
https://unity3d.com/ru/learn/tutorials/topics/multiplayer-networking

I make application with 3 buttons.

  • Start Host
  • Start Client
  • Start Server

In the local wi-fi network it works fine. (In localhost too)
Unity Editor, Windows App and Adnroid Phone can be a server, client.
I am start one as host, enter IP address second as client and it works.

I make build for Linux via Unity Cloud Build, and start on my VPS successully.
But when I tried to connect to my linux application I have below erros

The one is
UNet Client Disconnect Error: VersionMismatch
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()

The second is
ClientDisconnected due to error: VersionMismatch
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()

What is it means?

check the unity version on yours client and server. they should be the same

Sure, firstly I’ve checked editor and unity cloud buid version.
It’s same - 5.6

@flinter , (5.6 not enough, flavour make sense too. We changed protocol during first patches, so problem can happened)

Report the bug please (with repro steps). I need the project for investigations

Hi aabramychev,
I am already report bug, I checked with local linux machine - that works! With Cloud - not works.
My windows machine 5.6.1f1
What else do you need from me?

Also please check issue with networkbehaviour which I appears in this project too. :slight_smile: To many errors for just test from Unity tutorial ))

https://issuetracker.unity3d.com/issues/awake-of-networkbehaviour-is-not-called-at-launch-in-standalone-build-but-is-in-the-editor

Thanks it’s enough will wait before qa will repro this.

thanks again