In the local wi-fi network it works fine. (In localhost too)
Unity Editor, Windows App and Adnroid Phone can be a server, client.
I am start one as host, enter IP address second as client and it works.
I make build for Linux via Unity Cloud Build, and start on my VPS successully.
But when I tried to connect to my linux application I have below erros
The one is UNet Client Disconnect Error: VersionMismatch UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
The second is ClientDisconnected due to error: VersionMismatch UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
Hi aabramychev,
I am already report bug, I checked with local linux machine - that works! With Cloud - not works.
My windows machine 5.6.1f1
What else do you need from me?
Also please check issue with networkbehaviour which I appears in this project too. To many errors for just test from Unity tutorial ))