UNET LAN on android

hello, im trying to make a multiplayer LAN game using one android device as a host and the other as client, im using the default network manager and HUD and the network discovery component, i have a wifi hotspot on from one of the devices and the other device is connected to it, when i start a host from one of the device it works fine but i cannot connect from the other device.
later on i set the network discovery for the host to start broadcasting and for the clients to listen for the broadcasts, i can see the broadcast server but i still cant connect to it it just times out.
and btw the android game has networking permission, and it works when i build it for windows with two instances.
thanks for any help :smile: .

Yea I am having similiar issues, even when both devices connect to the same wifi, they dont seem to find eachother. Network Discovery doesn’t work at all. AND ever since I updated to 5.4beta, the devices can’t seem to connect to unity matchmaking services.

Btw where do I double check that the android game has networking permissions?

@Moaid_T4 I am making something similar, are you using the uNet default Network Manager Hud ??
for, local wifi connection, you need to enter IP address instead of the default Network manager address , which is localHost.