hey guys, i just used U5(personal) to publish my new game for ios. everything seems fine, its waiting for review now.
but, i notice some thing annoying from that unity ios splash screen. it completely cover up my logo scene, which its a actual game scene that last a few seconds.
i mean the default unity splash screen is playing along side with my actual game scene.
my question is: is that expected behaviour on IOS? i mean on android, Unity splash screen will show, only after that, my logo scene would play. never play along side with splash screen!
Hi CyberTurboPlays - I have encountered this myself, but it has been low on my priority list of things to tackle. This was asked by someone else about a week and a half ago, with no response:
Iβm wondering: is it really an issue, or is there some new splash screen setting Iβm not familiar with that resolves the issue? I did notice some splash-related iOS work in patch 5.0.0p3, but not sure if itβs related.
Anyone out there have any insight into this? My thanks in advance!
yeah, technically speaking, its not a problem, but not good on brand image wise. i just want to get their attention on this when they release the next update