Unity 5 Personal Edition Splash Screen Behaviour

Hi All,

I have recently migrated my project to Unity 5. However, the Personal Edition Splash screen behaviour is not totally clear.

The first scene that my app loads is the app’s splash screen which it displays for 1 sec and then loads the menu scene. On Android the behaviour seems fine: I see the Powered by Unity splash, followed by my game’s splash and then the game’s menu.

On iOS, I get the Personal Edition Splash which holds for ~5 secs and then sometimes I see game’s splash and sometimes it directly displays the menu scene without showing game’s splash screen.

Is there a way to tell that the Unity 5 Splash has done displaying and we can now show our game’s splash screen for a set amount of time ?

Thanks.

I also have this. On IOS and WP8, it’s personal edition splash but on Android it’s powerd by unity. Consistency is broken.