Unified renderer coming to Unity Next Gen (after 6)

Here are two examples I randomly came across in the last day
https://www.reddit.com/r/Unity3D/comments/1fjwea2/hdrp_proper_fps_camera_still_impossible/

Cannot say for definite that both of these are impossible to achive or if its just a question of finding the right way to use some new feature or SRP, but the fact that neither have provided a solution that works for the OP in such a way to replicate the BiRP method is concerning to me.

My concern is that both URP and HDRP design decisions have effectively removed options that used to be available to developers, resulting in far more constrained rigid rendering systems that ultimately adversely affect inspiration and new rendering techniques.

Another example is that neither URP or HDRP would allow you to build a Portal like game today as both use the stencil buffer in such a way to make it impossible to use for your own means ( maybe URP forward might work I’d need to have another look, but pretty sure forward+ wont )

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