We are noticing a large frame drop 40 fps fixed still to 5-18 fps jerkiness of the U3.1 built version on iPod4G and iPad. How Could be ?
Same scenes, same code, everything is running without errors in the editor but…
I’m trying to figure out if this is caused by the older shaders in the project folder (Older iPhone Standard Assets + some custome one).
If I create a new project in Unity3 for the iPhone, the shaders are all named differently.
Is it possible that older iPhone shaders (mostly Diffuse and Vertex Lit) are making going so down the performances ? For a middle complex scene ?
Should I delete the older shaders or subst them with the new ones ?
Anybody who did already a porting of a 3D title from U1.7 → U3.1 has ever experienced something like this ?
The worse is when the scene is done by simple camera animation going on, 40 fps fixed with even a larger FOV of camera(more triangles are in sight) compiled with Unity1.7 Basic, and 10-15 fps with narrower FOV if compiled with Unity3.1 Basic
Does the version of OGL ES I choose in the player setting (1.1 vs 2.0) that makes this difference ?
Thank you in advance.