Unity 2017.2.0f3 Weird low resolution LightMaps

As you can see, the lightmap resolution is set to 1024. however, the lightmap that is generated is 64x64.

and I tried to change the resolution but nothing worked, it just stays at 64x64.

thanks to anyone who can help.

Lightmap size is a bit weirdly named. More accurately it would be named, “max size for lightmap texture”.

To increase the resolution, increase the “lightmap resolution”.

oh, okay… good to know.
I never really baked anything small and had that shower thought “maybe texels per unit?”

thanks! I cranked it up to 600 and it looks great!(takes significantly longer to bake though, but worth it)

Cool. Just don’t leave it at 600 once your scene grows since you’re going to have an insane amount of lightmaps. If you need to increase the resolution on specific objects, you can change the “Scale in lightmap” value in the mesh renderer and leave the global lightmap resolution at something sane.