Unity 2022.3.0, Entities 1.0.10: Leaks Detected - even in a new, mostly empty project?

There have been more reports of leaks, I think the leak detection has become better. It did find a leak in my own code that was not found in previous versions. But I also get leak notifications from unity code.

When looking at the memory consumption of my application I don’t see the memory exploding, so as long as people have enough RAM it does not look like a real problem. Garbage collection hits performance harder than a memory leak, right :roll_eyes:. I am hopeful they will fix it.

From URP14.0.7 ForwardLights.cs :

general ‘persistent allocates X individual allocations’ :

looked to me like this could be in user code: