There have been more reports of leaks, I think the leak detection has become better. It did find a leak in my own code that was not found in previous versions. But I also get leak notifications from unity code.
When looking at the memory consumption of my application I don’t see the memory exploding, so as long as people have enough RAM it does not look like a real problem. Garbage collection hits performance harder than a memory leak, right . I am hopeful they will fix it.
From URP14.0.7 ForwardLights.cs :
general ‘persistent allocates X individual allocations’ :