Unity 3 Beta 5: Some Errors Here

Just downloaded beta 5 and here is a short list of things gone wrong. Probably simple to fix, but I cannot use it until my scripts are updated.
As well as the deferred rendering error.

Not really all that frustrated, I’ll work in beta 4 until either a working beta or final release comes along and my scripting author updates my scripts for compatibility.

Error reports filed.


Kind of a melodramatic thread title :wink:

The “virtual” warnings are easy to get rid of… just do a find and replace on the word “virtual” removing all instances of it in your scripts. The other error I haven’t seen before.

Sorry for the drama in the topic title, I edited it.

Thanks for the response,
I’ll take a look at the scripts and hope I don’t foul them up.
:slight_smile:

Case number if interested: Case 369546

I have a question about your thread: Where did you get the Unity 3 Beta 5 from :slight_smile: ???

preorder of one of the unity3 licenses you can buy on the store.

uses of the $0 license must wait till release to get U3

I preordered it already and got a mail with the “Unity 3 Beta 4” download link. But I didn’t got a “Beta 5 mail” until now :frowning:

I haven’t gotten a beta 5 email but if you go the Help/Check for Updates in the Editor interface you should get the notification that beta 5 is available.
Actually, if you open beta 4 the update dialog should tell on it’s own that beta 5 is available, unless you’ve chose to skip the update.

I think it was pulled again. it was available through the integrated update system in u3 for a given amount of time.

the b5 mail isn’t out yet, at least I haven’t seen it yet

If I open beta 3 or 4 and Check for Updates,
they both tell me that beta 5 is available for download.

ah then its online again (or never was offline?)
I’m on b5 already but read that some were confused cause others got it from the download but it was no longer available when they tried it.

It works through the auto update function. Thank you!

Since b5 was published some days ago, it wasn’t “taken down”, so you should be able to upgrade at any time.

@Don: your case doesn’t include the project, just some screenshots, so we can’t do anything about it. Could you upload the project as well in a state that makes the error about the pptr cast appear (and some repro steps to make it do so)? Thanks!

Hey Robert,
If I post (I’ll find some way) the entire project as is (something like 17 GB) will you download it and run tests on it?

It would be both easier for you to upload and for me to find the issue, if you would manage to reproduce those issues with just a subset of your project.

But if that’s not possible, then we would appreciate the full project as well.

Since I’ve tried reducing the project several times and keep running into additional issues,
I am looking into providing the whole project.
I am contacting my domain server support for specifics on how to do it, will PM you with any details.

Well, I’ve got it down to a (zipped) 4.22 GB by taking out all the audio and movies,
I can remove another 4.28GB (unzipped) by removing the Cache, can I safely do that?

Removing the cache produces a lot of script errors, putting the cache back and it still doesn’t run with one “no UV texture coordinate data”, a “Trying to set null texture on a GUI Texture” and “missing reference exception” talking about one of the movies I removed from the project to reduce it.

If any of this stuff will help to have the project folder let me know, if not I won’t bother trying to get it up on a file storage server.