Unity 5.3.4 iOS build issues?

Is anyone else experiencing any issues with iOS builds and unity 5.3.4? After the splash screen, it is simply black. We are still using Application.LoadLevel instead of SceneManager FYI.

I noticed this issue started for me in 5.3.3 p2.

Any information is greatly appreciated.

I have just ripped all traces of Unity 5.3.4 and backup versions 5.3.3/5.3.2 and unity 5.4 beta from my system and trying again to install 5.3.4.

My game builds and shows main menu then the ingame camera is black as night - can see the UI over it but thats it.

I too use Loadlevel.

What is odd, other members of my team experience this with different versions, but they can use 5.3.4f1 and I cannot. I too have many versions like you, and likely most of my team do not, so perhaps that is part of the issue. You’re saying after removing all iterations of unity and then install 5.3.4 again you got a little further? Thank you very much for your reply.

Fixed - Metal was broke again, switch to GLES2.0 - build then switch back to Metal.

I went back to 5.3.3p3 and remove everything else.

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Screen.SetResolution() seems to cause the issue for my case, though there might be other causes. I’ve reported about Screen.SetResolution(): https://fogbugz.unity3d.com/default.asp?780429_7ggvn8ep9869dbg9 .

5.3.3p3 - black screen iOS, iPhone 6 Plus, iPad Air GLES2.0
5.3.4f1 - black screen iOS, iPhone 6 Plus, iPad Air GLES2.0

When this problem will be solved? On Metal API all running at the same time.

Yep, I also get a black screen with just UI showing on iPhone6

Could you please submit a bug report with a small reproduction project attached? Please post the bug number here.

This was actually happening to me in 5.4 b10… but seems to have cleared up in 5.4 b11.

b10 had the black screen on iPhone6, but not iPhone5 or iPad 3.

-Jeff

5.3.4f1 ( iOS 8.3 & iPhone5 )
2D Object setActive(false) after LoadLevel complete. But object is continue showing.
( 5.2.x version never seen that bug…)

5.3.4p1 - The screen freezes for Unity intro, but the game continues., iPhone 6 Plus, iPad Air GLES2.0

When this problem can be corrected? I can not release a critical update.
Status: Fixed in Unity 5.3.6 Unity Issue Tracker - [iOS][GLES2] Changing screen resolution to non-native resolution at runtime freezes the app when using OpenGLES2 graphics API
When the release of this version?

I was searching for show stopping issues in 5.3.4 and looks like i found this one… So… I too want to know when this is fixed and when there will be an update…

I’ve confirmed that 5.3.4p2 fixed the issue:
(779738) - iOS: Fixed support for non-native resolutions in GLES 2.

so when will this be a public release? IF this is fixed?

??

@ev3d

The 5.3.4p2 release is available here:

http://unity3d.com/unity/qa/patch-releases

well, i can’t activate 5.3.4p5 Stuck in an activation loop… this has got to be the most bug prone software i have ever used in my 25+ years as a programmer…

There seems to be an activation bug in p5… I can’t activate it… Cannot Activate Unity... Never-ending Loop - Unity Engine - Unity Discussions

@JoshPeterson

@ev3d

I’m not sure why that occurs. I’ll see if I can track down someone who does though.