Is anyone else experiencing any issues with iOS builds and unity 5.3.4? After the splash screen, it is simply black. We are still using Application.LoadLevel instead of SceneManager FYI.
What is odd, other members of my team experience this with different versions, but they can use 5.3.4f1 and I cannot. I too have many versions like you, and likely most of my team do not, so perhaps that is part of the issue. You’re saying after removing all iterations of unity and then install 5.3.4 again you got a little further? Thank you very much for your reply.
5.3.4f1 ( iOS 8.3 & iPhone5 )
2D Object setActive(false) after LoadLevel complete. But object is continue showing.
( 5.2.x version never seen that bug…)
I was searching for show stopping issues in 5.3.4 and looks like i found this one… So… I too want to know when this is fixed and when there will be an update…
well, i can’t activate 5.3.4p5 Stuck in an activation loop… this has got to be the most bug prone software i have ever used in my 25+ years as a programmer…