Unity 5.3 can`t merge manifiest whit Unity ads and google mobile ads plugin v2.3.1

I cant solve the problen follow all steps to implements the admob plugin . Please help ¡¡

My manifiest :

<?xml version="1.0" encoding="utf-8"?>
<!--
This Google Mobile Ads plugin library manifest will get merged with your
application's manifest, adding the necessary activity and permissions
required for displaying ads.
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.google.unity"
    android:versionName="1.0"
    android:versionCode="1">
  <uses-sdk android:minSdkVersion="9"
      android:targetSdkVersion="19" />
  <!-- Google Mobile Ads Permissions -->
  <uses-permission android:name="android.permission.INTERNET"/>
  <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
  <!-- Uncomment to add billing for in-app purchase ads -->
  <uses-permission android:name="com.android.vending.BILLING"/>
  <application>
    <!-- Denote the referenced Google Play services version -->
    <meta-data android:name="com.google.android.gms.version"
        android:value="@integer/google_play_services_version" />
    <!-- Google Mobile Ads Activity -->
    <activity android:name="com.google.android.gms.ads.AdActivity"
        android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"/>
    <!-- InAppPurchase Activity -->
    <activity android:name="com.google.android.gms.ads.purchase.InAppPurchaseActivity"
        android:theme="@style/Theme.IAPTheme"/>
  </application>
</manifest>
<?xml version="1.0" encoding="utf-8"?>
<!-- Copyright (C) 2012 The Android Open Source Project

     Licensed under the Apache License, Version 2.0 (the "License");
     you may not use this file except in compliance with the License.
     You may obtain a copy of the License at

          http://www.apache.org/licenses/LICENSE-2.0

     Unless required by applicable law or agreed to in writing, software
     distributed under the License is distributed on an "AS IS" BASIS,
     WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     See the License for the specific language governing permissions and
     limitations under the License.
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
          package="com.google.android.gms">
    <uses-sdk android:minSdkVersion="9"/>

    <application>
        <meta-data
            android:name="com.google.android.gms.version"
            android:value="@integer/google_play_services_version" />
    </application>

</manifest>
<?xml version="1.0" encoding="utf-8"?>
<!-- This file was automatically generated by the Google Play Games plugin for Unity
     Do not edit. -->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.google.example.games.mainlibproj"
    android:versionCode="1"
    android:versionName="1.0" >

    <uses-sdk android:minSdkVersion="9" android:targetSdkVersion="19" />

    <!-- replaced during setup -->
   

    <application>

     <!-- Required for Nearby Connections API -->
        <meta-data android:name="com.google.android.gms.nearby.connection.SERVICE_ID"
            android:value="" />

        <!-- the space in these forces it to be interpreted as a string vs. int -->
        <meta-data android:name="com.google.android.gms.games.APP_ID"
            android:value="\ " />
        <meta-data android:name="com.google.android.gms.appstate.APP_ID"
            android:value="\ " />
        <meta-data android:name="com.google.android.gms.version"
            android:value="@integer/google_play_services_version" />

        <activity android:name="com.google.games.bridge.NativeBridgeActivity"
            android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
    </application>
</manifest>

And the main manifest here (Copy and paste the manifiest from temp folder and added the (<meta-data android:name=“unityplayer.ForwardNativeEventsToDalvik” android:value=“true” ) for admob implementation .

<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:installLocation="preferExternal" android:versionCode="8" android:versionName="1.2" package="com.TreSSor.MinimalSnake">
  <supports-screens android:anyDensity="true" android:largeScreens="true" android:normalScreens="true" android:smallScreens="true" android:xlargeScreens="true"/>
  <application android:debuggable="true" android:icon="@drawable/app_icon" android:label="@string/app_name" android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
    <activity android:label="@string/app_name" android:name="com.unity3d.player.UnityPlayerActivity">
      <intent-filter>
        <action android:name="android.intent.action.MAIN"/>
        <category android:name="android.intent.category.LAUNCHER"/>
      </intent-filter>
      <meta-data android:name="unityplayer.UnityActivity" android:value="true"/>
      <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
    </activity>
    <!-- Google Mobile Ads Activity -->
    <activity android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize" android:name="com.google.android.gms.ads.AdActivity"/>
    <!-- InAppPurchase Activity -->
    <activity android:name="com.google.android.gms.ads.purchase.InAppPurchaseActivity" android:theme="@style/Theme.IAPTheme"/>
    <!-- Denote the referenced Google Play services version -->
    <meta-data android:name="com.google.android.gms.version" android:value="@integer/google_play_services_version"/>

        <activity android:name="com.google.games.bridge.NativeBridgeActivity" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen"/>

     <!-- Required for Nearby Connections API -->
        <meta-data android:name="com.google.android.gms.nearby.connection.SERVICE_ID" android:value=""/>

        <!-- the space in these forces it to be interpreted as a string vs. int -->
        <meta-data android:name="com.google.android.gms.games.APP_ID" android:value="\ "/>
        <meta-data android:name="com.google.android.gms.appstate.APP_ID" android:value="\ "/>
        <activity android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:hardwareAccelerated="true" android:name="com.unity3d.ads.android.view.UnityAdsFullscreenActivity" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" xmlns:tools="http://schemas.android.com/tools" tools:ignore="UnusedAttribute"/>
  </application>
  <uses-sdk android:minSdkVersion="9" android:targetSdkVersion="23"/>
  <!-- Google Mobile Ads Permissions -->
  <uses-permission android:name="android.permission.INTERNET"/>
  <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
  <!-- Uncomment to add billing for in-app purchase ads -->
  <uses-permission android:name="com.android.vending.BILLING"/>
</manifest>

In the file GoogleMobileAdsPlugin/AndroidManifest.xml, take out the line:

    <activity android:name="com.google.android.gms.ads.AdActivity"  android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"/>

Seems as though this gets added into the final manifest anyway. This fixed my problem, now the manifests merge.