Hello,
We are using directional specular baked light maps in our mobile game
After upgrading to Unity 5.5 all our levels look flat, dull and broken.
Lightmap itself is bright and looks OK (as a file), but it’s when previewing scene in the editor lighting has almost no value
Anyone else experienced this?
Here is simple scene with point light with intensity of 8.
Lightmap preview
And that’s how this looks in Shaded mode with pure white Standard material
I’ve disabled Reflection intensity and scene has 0 ambient intensity
Let’s keep in mind that this is maximum intensity you can have with light…Look how overexposed light map is
Is anybody aware of a workaround of sort?
Thank you



