Unity 5.5 baked lighting is broken

Hello,
We are using directional specular baked light maps in our mobile game
After upgrading to Unity 5.5 all our levels look flat, dull and broken.
Lightmap itself is bright and looks OK (as a file), but it’s when previewing scene in the editor lighting has almost no value
Anyone else experienced this?

Here is simple scene with point light with intensity of 8.
Lightmap preview

And that’s how this looks in Shaded mode with pure white Standard material

I’ve disabled Reflection intensity and scene has 0 ambient intensity

Let’s keep in mind that this is maximum intensity you can have with light…Look how overexposed light map is

Is anybody aware of a workaround of sort?
Thank you

ok,…after more testing:
realtime lighting with ambient of 8

and here is same thing but baked (non-directional):

directional-specular is a bit brighter but still very far from the realtime screenshot

same here if someone can clarify the situation please ?

+1 … as always, seems that no one test the release :confused:

Ok, so turns out that’s an editor only problem if working on mobile platform. And fix is already out with 5.5.0p1

Sorry, @Almakos could you please confirm if this is fixed with the latest patches? It’s been driving me nuts :slight_smile:

hey, we are currently on 5.5.0p4 and all is good with lighting

Thanks for letting me know!