Hi.
My project works perfectly in 5.5.2f1.
I upgraded to 5.6.0f3.
When i load my project, i have this error :
In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.
I checked all rigidbodies to check for interpolation. ( all is ok )
If i click play, unity crash.
Please i need your help.
Thanks.
Please anyone can help me ?
Hi, i still need help about this problem :
I have a video that show what is happening.
Any help is very welcome.
Hopefully someone can shed a light on your issue. My friend upgraded to 5.6 and had issues also…although I think that was due to Steam/Unity compatibility of a file or something?
There’s a bug in the Issue Tracker about it, though nobody else has said they got a crash from it.
Do you have a deadline coming up? Maybe wait a few days to see what people say as it seems fairly new the issue/message
Hi. Thanks for your reply.
I tryed with 5.6.1f1 and i was really hoping my problem will be fixed. But i have exactly the same issue.
I need help. I would like to have my project working. I worked almost 1 year on it.
Thanks you.
Please anyone can help me for this ? I m solo developer. I cant find any solution. I worked 1 year everyday on my project. I cant do anything now 
I don’t think your crash has anything to do with that error at all, because lots of people are getting that error, but it isn’t crashing for them. I would submit a bug to Unity, crash bugs are their highest priority, and if you have one that happens every time you hit play, 100% reproduceable, that should be really easy for them to find and fix.
Something else to try: with Unity closed, delete your Library folder, maybe something in there got corrupted - lots of stuff gets cached in there. Then when you reopen Unity it’ll re-import all your assets, which will take a while, but hopefully it will help you.
Hi. I was very busy these last weeks, i m back on work with my project. I tryed to update today with 5.6.2f1. Unity dont crash with this version but i still have the error :
“In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.”
I have 22 x the error when i run the game.
Game seems working in unity, i will try to build and see if the .exe crash ? ( i have to rebuild all lights first
)
Thanks for helping me.