I want to download some post effects but on asset store it says to go to github and download that instead.
So i did and now don’t know what to do with it… : - )
here are some examples
Assets/Script/PostProcessing/Runtime/Attributes/DisplayNameAttribute.cs(8,6): error CS0641: Attribute `System.AttributeUsageAttribute’ is only valid on classes derived from System.Attribute
Assets/Script/PostProcessing/Runtime/Effects/Bloom.cs(14,6): error CS0616: `UnityEngine.Rendering.PostProcessing.PostProcessAttribute’: is not an attribute class
I can’t help with 5.6 as I don’t have it installed, but when you say “so I opened 2019 version” what do you exactly mean? You tried to use the same GitHub version in Unity 2019? If you use unity 2019.x, you have the in-built post processing in URP/LWRP render pipelines. But if you need to install post-processing in versions after 2017.3 (I think it was that), you should do it via Package Manager.
monodevelop.
if you don’t mind, i’ve gathered monodevelop doesn’t come with newer unity…are they offering substitute or do i have to find adequates myself?
Also from that link i provided, do you understand is just as i do? if i use 5.6 i should go to github and download the first thing that pops up?
It says to go to the github if you use Unity 5.6, but that’s outdated. If you read the readme on the github page it says that the Post Processing Stack V2 on the github requires Unity 2017 or higher. Have you tried V1?
I assume the V1 that’s on the Asset Store is the same but it may not be. It looks like (as strange as it sounds) that there is no official version of PP stack that’s compatible with 5.6
I would consider migrating to 2017.1+ which supports Post-processing Stack v2. Just a thought. Depends a lot on the project of course, might not be possible. Or start writing old style custom effects in 5.6 and not try to use PPS at all.
I would personally not bother with v1, you’ll have to reconfigure all your post processing settings should you ever decide to upgrade your project beyond Unity 5.6. Since newer versions lean towards v2.