Hey all,
Have a couple of issues with Unity 5 beta and lightmapping. First I can’t figure out how blend lightmaps and dynamic light together. So in the distance you have lightmaps with shadows and GI together and up close you have realtime light and baked GI. Anyone know where I’m going wrong? I’ve watched the Unite 2014 videos over and over again and simply can’t figure out how this is done.
Also, When ever I do bake a lightmap Unity gives me the error “Lightmaps are in wrong colour space” I’m working in Linear colour space and Unity 5 seems to only bake out in Gamma. It gives me the option to change mipmap generation in Linear space but it seems to have no effect.
Hi! We are aware of the “Lightmaps are in wrong colour space” issue and it is not something you can fix yourself in beta9. We will provide a fix for it asap of course, as it is an important issue to get fixed.
What you’re referring to is Dual Lightmaps. We are not planning on supporting this mode in Unity 5 anymore. If you describe what is it that you want to achieve we can guide you on how to set it up in Unity 5.
Can you give a breakdown of what Non-Directional, Combined Directional and Separate Directional are and if there are any similarities to previous lightmap options. My previous workflow was linear color space and directional lightmaps. I would like to reproduce that then work into the new features. Thanks.
I too am totally confused to what these modes are supposed to do.
Light GI mode - Realtime / Baked / Mixed
Baked GI settings - Non-Directional / Combined Directional / Separate Directional.