Unity 5 beta lightmapping issues

Hey all,
Have a couple of issues with Unity 5 beta and lightmapping. First I can’t figure out how blend lightmaps and dynamic light together. So in the distance you have lightmaps with shadows and GI together and up close you have realtime light and baked GI. Anyone know where I’m going wrong? I’ve watched the Unite 2014 videos over and over again and simply can’t figure out how this is done.

Also, When ever I do bake a lightmap Unity gives me the error “Lightmaps are in wrong colour space” I’m working in Linear colour space and Unity 5 seems to only bake out in Gamma. It gives me the option to change mipmap generation in Linear space but it seems to have no effect.

Please help.!

“Lightmaps are in wrong colour space”
I also have this problem, cant seem to solve it :confused:

Hi! We are aware of the “Lightmaps are in wrong colour space” issue and it is not something you can fix yourself in beta9. We will provide a fix for it asap of course, as it is an important issue to get fixed.

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Ok thanks.!

Are combined lightmaps and realtime light with baked GI achievable on Unity 5.0.0b9 ?

What you’re referring to is Dual Lightmaps. We are not planning on supporting this mode in Unity 5 anymore. If you describe what is it that you want to achieve we can guide you on how to set it up in Unity 5.

Sent you a PM Kuba.!

Can you give a breakdown of what Non-Directional, Combined Directional and Separate Directional are and if there are any similarities to previous lightmap options. My previous workflow was linear color space and directional lightmaps. I would like to reproduce that then work into the new features. Thanks.

I cannot get lightmap resolution to show in Editor in 5; is that still supported?

It shows only in the relevant GI modes (click on the dropdown list on the top left of the viewport)

I don’t think directional lightmaps work properly in 5 yet.

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This is a mess!

It’s not a mess. It’s a beta :slight_smile:

I too am totally confused to what these modes are supposed to do.
Light GI mode - Realtime / Baked / Mixed
Baked GI settings - Non-Directional / Combined Directional / Separate Directional.

I’m impressed you have 5.0.0b12 when we haven’t even built it here yet!

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Sorry typo.!

Mainly teasing, and half making sure people don’t think there’s another beta version they don’t have access to.

Hahaha, good one Alex :wink:

So does anyone know or is there any documentation on the different lighting modes?

Light GI mode - Realtime / Baked / Mixed
Baked GI settings - Non-Directional / Combined Directional / Separate Directional.

Is it possible to just bake in the whole scene GI and have the direct lighting set to realtime only?

Also, an explanation the the Lightmap Parameters Settings would be most welcome, just like the very good Tooltips in the Lightmap Tab!