Unity 6 Android build sparkles bug

Unity 6 (6000.0.25f1 LTS) I discovered this strange bug when I was trying to build my project for an Android device. When I press Play, the whole scene starts flickering, shimmering with strange sparkles. I created a new URP project with just a plane and a cube - the same effect. Any ideas?

I’ve just tried a newer 6000.0.32f1 LTS version with the 3D Mobile Core template — it’s flickering even in the editor when the play button is not pressed.
ezgif-3-8ae8d145b2

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i had this and reported as a bug, they couldn’t recreate, told me to trash the library and obj folders. which i did. rebooting, reinstalling, upgrading didn’t help. trashing the temp folders did.

unity isn’t like it was 3 years ago when i last used it. lot bigger, lost slower, lots of warnings where things have changed (like gamma in UI), and i had to recreate my project just to even get it to build without the dreaded ‘level0 corrupt’.

my simple game caused me a lot of headaches. but at least this bug seems to be sorted by trashing temp.

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Thank you! I thought I was alone in the Universe with this bug since no one has replied for over two weeks. Yet trashing the folders didn’t work for me :frowning:

hello, did you solve the problem, I have it too

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Such “me too” responses do not help at all. If you are one of the rare people who have this issue, you may have a particular hardware (GPU, driver version, etc) so without sharing any details this is kinda pointless. If you want to get to the bottom of this, you (those who have those issues) have to gather as much information as possible to find common overlaps.

Started Unity 6 (last 2023.2.20f1 works fine)
12th Gen Intel(R) Core™ i7-12700 2.10 GHz, RAM 32.0 GB
Windows 11 Pro 64-bit operating system, x64-based processor

I reported this bug and incident IN-93211 was created — no response within a week.

My only guess is the processor-integrated video card (Intel UHD Graphics 770). @ahmetydn27, what is your GPU?

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I am gettign simmilar issue . unity 6(6000.0.34f1) with
processor-integrated video card (Intel UHD Graphics 770)

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Looks like we got a clue! I guess we need anyone with 770th working fine now.
By the way, I asked to reopen the case cause I missed reply from the support team, so there are some more info:

  1. the issue occurs while using Unity Remote, but when I build and run it on the Android phone, it works fine (at least it looks like),
  2. the issue occurs every time
  3. it only occurs when the selected platform is Android. I selected Web platform and the issue doesn’t reproduce.
    Maybe it will help. Keep digging…