Unity 6 Preview is now available

thanks a lot been waiting for this forever

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thank god

I don’t see 2023.2.* in Unity Hub since 6 was released. Was 2023.2.20f the last release that’s going to happen there?

Id expect so, as its not LTS

Soooo… still we can’t use several SRP in a single project without having to duplicate everything for each RP?

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Oh, and no Block Shaders either :frowning:

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First time on Unity in a while, decided to finally learn DOTS + Unity 6. So far so good, although dual Authoring/Runtime inspectors doesnt seem to work. Otherwise, everything seems to be smooth and snappy.

Is there a use case for this other than UAS Publishing for multiple RPs?

Building the same game for different platforms!

PC/Consoles with HDRP, mobile/web/Switch with URP, if you need a more precise example.

The new Build Profiles feature in U6 would have fit really really nice with multiple SRP coexistence :frowning:

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Ooo I never thought of that, pretty interesting idea.

Looks promising, for people complaining about runtime fees, it seems the fee will never exceed 2.5% of the monthly revenue of a company and if you dont want to deal with runtime fees, a flat 2.5% royalty is also possible (unreal takes 5%). I think so far its not too bad, if you re ever that lucky having to pay royalties to unity, 2.5% is not much especially since it comes with a threshold. I just hope unity will focus on the engine now and also work on more resources like from start to finish tutorials instead of everything pre done and they just show the systems off. I have had problems with getting similar APV results so I want to see if 6 fixes it now

I do believe unity should reduce the pro pricing per seat considerably now since they are charging more, albeit more passively.

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2023 LTS became Unity 6 which became… a tech preview and not anything at all like an LTS release? Do I have this right?

No. 2023.4 was to be the LTS branch and is equivalent to Unity 6. We haven’t seen releases equivalent to 2023.4 yet, we’ve been getting 2023.3. 2023.3 is a tech stream release and is equivalent to Unity 6 preview. 2023.4/Unity 6 is yet to come.
https://blog.unity.com/engine-platform/2023-3-coming-april-2024-with-updates
https://discussions.unity.com/t/942214
9701618--1385222--upload_2024-3-14_13-58-19.png

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Is there any chance to get an editor option to disable that “asset store” button if we want to? personally i find it very distracting, we already got an shorcut to asset store via Window > Asset Store. No need to re-implement the same funcionality on another button.

9811464--1409181--ggg.png

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also, pretty huge improvement in getting into and out of the play mode without recompile. it would have taken me 1-2 minutes just to play and stop the game in the editor before.

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But not all of them have shamelessly demonstrated their eagerness to do it.

Some companies have support for continuing to use the previous license agreement in their licenses as long as you don’t need to download the newer software. Epic does this with Unreal Engine. You can’t access certain services or download new copies but you can keep using the existing copy you have without accepting the new license.

any help here

Oh, that’s very confusing, but thanks for making sense out of it for me.

If its any consolation ive been poking my sore point and trying to urp my game again since 6 came out, and im randomly getting errors such as

Error building Player: Shader error in 'ProBuilder6/Standard Vertex Color': 'PBRDeferredFragment': cannot convert from 'struct v2f_surf' to 'struct SurfaceDescription' at /Users/Liz/Documents/Unity/DungeonDisasters/Library/PackageCache/com.unity.shadergraph/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph/Includes/PBRDeferredPass.hlsl(145) (on webgpu)

or webgl, or, sometimes it will be my own really simple shader… it seems to be happening to shaders upgraded from built in to urp, trying to make a small test case because my will to fight the bug system is sub zero