Unity ads displaying an ad example and not the real ads

So the problem I am facing is that my ads only appear in “UnityAds” form. Why am I not seeing any real ads? I have uploaded my game yesterday to the google play store and set up everything correctly in the Unity Ads dashboard. Here are some screenshots displaying my current setup: Screenshot by Lightshot
Screenshot by Lightshot Any help?

Turn off test mode in services panel. If you are using the Asset Store package, make sure you are passing ‘false’ in for test mode here: Advertisement.Initialize(gameId, false)

As you can see in the screenshots, test mode is completely turned off. Don’t what’s causing it…

Try turning it off and back on. Also check that your device is not registered as a test device in the UnityAds Web admin (where you also see stats and check revenue). That interface also has a global test mode you can enable and disable.

Re-enabling it worked fine. You saved my life, really. Can’t thank you enough!!! Holy damn i’m the happiest man alive atm. Thanks a lot :open_mouth:

No problem, good luck with your project!

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Can ads show without publishing on google play or app store? I am making a PC game and uploading to my company’s website… @tessellation

No, Unity Ads is only for mobile devices. You can search for another ad solution for PC or the web. If you find a good desktop solution (for running on standalone platforms), please share it here.

Can I see real ads without uploading the game in app store?

Hi!

Yes, you should be able to see real ads without publishing your game, as Unity Ads don’t need a store ID to work. If they don’t work, could you please provide more information, such as which Mediation SDK you’re using (AdMob might be a bit troublesome here and require for the app to be published), and which country you’re from?

Cheers!