Hi everyone,
I’m integrating Unity 2022.3.38f1 (URP, mid quality) as a library into my native iOS app.
Everything works fine when I build for Release, but when I try to make a Debug build, Xcode fails with this linker error:
B(l) ARM64 branch out of range (134305020 max is +/-128MB): from _ReversePInvokeWrapper_NativeLogRedirector_HandleWrite_m4232D60D7848A637DE497B24D870B534953A39E0 (0x018BDBD0) to __Unwind_Resume@0x00000000 (0x098D3144) in ‘_ReversePInvokeWrapper_NativeLogRedirector_HandleWrite_m4232D60D7848A637DE497B24D870B534953A39E0’
Context:
- Unity is embedded as a library into a native iOS app.
- Build configuration:
Debug+IL2CPP; - Happens only in Debug, not Release.
- We use asset bundles and some native plugins.
Tried So Far:
- Stripping Engine Code: false
- Managed Stripping Level: Medium
- IL2CPP Code Generation: Faster runtime
- Still getting the same linker error.
This issue is not happening in android build.
Is there a recommended way to fix or work around this error in Unity as a Library setups?
Any tips to prevent this linker overflow or reduce symbol size safely for Debug builds?
Thanks in advance!