you can see the img on right has a thicker outline
When I walk left or right, the camera follows, but as soon as the player stops, there are a couple of transparent vertical lines coming from the direction the player is from, and the pixels on that vertical line almost “shift” to that direction, but with a delay.
If player were moving up down before stop, then the line would be horizontal
What could cause it? I just used the default setting for cinemachine 2d camera, except I am using the fixed update to avoid jitter
ps: sorry for my bad English to describe this problem
you dont need to use pixel perfect camera for this to work, you only need correct orthographic scale.
Which misses point 2 I mention below:
In every single one of your sprite assets, set the pivot unit mode to pixels
In ever single one of your sprite renderers, set sprite sort point to pivot(though you can skip this if all of your sprites have even number of width and height, I’d still recommend doing this)
I don’t usually leave comments, but I feel compelled to do so this time. Your response completely resolved my issue. Thank you very much for your time.