Unity Cinemachine 2D camera having a weird re-rendering effect after player stops moving

This effect looks like filming a really old TV

It is really hard to tell by images 9640340--1370624--upload_2024-2-12_21-5-17.png

9640340--1370624--upload_2024-2-12_21-5-17.pngyou can see the img on right has a thicker outline

When I walk left or right, the camera follows, but as soon as the player stops, there are a couple of transparent vertical lines coming from the direction the player is from, and the pixels on that vertical line almost “shift” to that direction, but with a delay.

If player were moving up down before stop, then the line would be horizontal

What could cause it? I just used the default setting for cinemachine 2d camera, except I am using the fixed update to avoid jitter

ps: sorry for my bad English to describe this problem

9640364--1370627--upload_2024-2-12_21-21-23.png9640364--1370630--upload_2024-2-12_21-21-35.pngmore example

This is most likely a pixel alignment problem, you need to do the steps mentioned in this page 2D Pixel Perfect | 2D Pixel Perfect | 5.0.3

you dont need to use pixel perfect camera for this to work, you only need correct orthographic scale.

Which misses point 2 I mention below:

  • In every single one of your sprite assets, set the pivot unit mode to pixels9641324--1370783--upload_2024-2-13_16-30-54.png
  • In ever single one of your sprite renderers, set sprite sort point to pivot(though you can skip this if all of your sprites have even number of width and height, I’d still recommend doing this) 9641324--1370786--upload_2024-2-13_16-31-33.png
  • set up your grid snapping correctly and enable it(should be blue). My ppu is 128 so I just set the grid size to 1/1289641324--1370789--upload_2024-2-13_16-32-58.png
  • Select every gameobject in your scene and hit align selected/all axes

Some more on pixel alignment and smooth camera:

Ah, I forgot I can share link in here, this is video of the issue I mentioned

The player sprite itself is fine , but it only happens after the player stopped moving and the cinemachine camera tried to follow to the player

Hi, Venediklee, I tried to follow everystep of what you mentioned, it does helped a lot with the issue,

but the issue still exists

Maybe it is because I am missing step3,
my snapping is disabled when I set it to Global
9642029--1371101--upload_2024-2-13_14-51-13.png

You need to press W while in the scene view or select the move tool that is under the hand icon on the left of the image you posted

Cheers

I don’t usually leave comments, but I feel compelled to do so this time. Your response completely resolved my issue. Thank you very much for your time.