The com.unity.dedicated-server experimental package is designed to help developers create and optimize dedicated server builds more efficiently.
The first feature brought by this package is Content selection, which allows you to select which content should go on either the client or the server.
This feature can be used at different stages of the authoring experience, including at the project level, per game objects or per components. It also works with prefabs and addressables.

Client version of a project

Server version of a project
Requirements
- Editor version 2023.1+
- From Unity Hub, Install the Dedicated Server Build Support module for the platform you’re targeting.
- From the package manager, install com.unity.dedicated-server. As this package is experimental, it needs to be installed by name.
Getting started
To get up and running follow the steps in the package documentation
Current state
This package is currently experimental and is subject to change. It is not yet suitable for production.
What’s next
The dedicated-server package will evolve to add more tools to facilitate creating and optimizing a dedicated game server. It will also evolve based on the feedback we will receive. To get a sneak peek at the roadmap or to request a feature, please visit this page.
Feedback
We would love to hear your feedback!
- Do you have any use cases that we haven’t covered yet?
- Are there any workflows that are unclear or missing?
- Do you have any issues or questions about the documentation?
Please share your thoughts in this forum or on the discord - #Dedicated-server-platform-development.
How to report bugs
Ideally, we’d like any bugs reported through the built-in bug reporter tool, as that will automatically provide us with some relevant context. When reporting bugs:
- Please attach a bare-bones project that reproduces the issue to help us diagnose the issue you’re facing with the dedicated server platform or with the dedicated-server package.
- If available, please also attach some log files.
Have a look at this page for more information and best practices around bug reporting.
Once you have submitted a bug report through the bug reporter, please feel free to start a discussion about it in this sub-forum.
Resources
Related to the creation of a dedicated server platform in the Unity editor
Related to hosting and operating a dedicated server in the cloud
Thank you for your interest, we’re looking forward to your feedback!






