I just need help figuring out is something is conflicting.
I walk to the object and it pops up “Press E”, i press E and it brings up the prompt but if i press 1 or 2 it doesn’t do anything else. I have the inputs set to 1 and 2 and everything else works.
import UnityEngine.UI;
var TextDisplay : GameObject;
var TheDistance : float = PlayerCasting.DistanceFromTarget;
var TheDoor : GameObject;
var Price : int;
var trig : int = 0;
function Update () {
TheDistance = PlayerCasting.DistanceFromTarget;
if (TheDistance > 12)
{
trig = 0;
}
if (Input.GetButtonDown("Action")) {
trig = 1;
if (TheDistance <= 12) {
if (Input.GetButtonDown("Yes"))
{
if(Rand() == 1)
{
Destroy(gameObject);
}
else if (Rand() == 2)
{
trig = 0;
}
}
else if (Input.GetButtonDown("No"))
{
trig = 0;
}
}
}
}
function OnMouseOver () {
if (TheDistance <= 12 && trig == 0) {
TextDisplay.GetComponent.<Text>().text = "Press E";
}
else if (TheDistance <= 12 && trig == 1)
{
Prompt();
}
}
function OnMouseExit () {
TextDisplay.GetComponent.<Text>().text = "";
}
function Rand ()
{
var rand:int = Random.Range(0,3);
return rand;
}
function Prompt ()
{
TextDisplay.GetComponent.<Text>().text = "Do you wish to Spend $" + Price + " to ask the conch\n Press 1. Yes\n Press 2. No";
}