Unity ergonomics is *far* behind Unreal when it comes to handling references.

For example Unity doesn’t have this

Instead we only get “find reference in scene” which is not even unusable because it shows everything of depth >=1

That’s a problem as the project grows and referencing gets deeper.

I’m not familiar with how Unreal’s Reference Viewer works, but there is an experimental Dependency Viewer package in development for Unity. Experimental Dependency Viewer