I’ve been using Unity for a few months without problems, but for some reason I now can’t open any existing projects or newly created ones. It just gets stuck loading the project and on Task Manager it reads “Not responding”.
I’m using Windows 10 64bit and Visual Studio 2019, latest version of it. I have a Ryzen 7 3700X prosessor, 16GB RAM, 1TB SSD and 2TB HDD and RTX 2060 as my graphics card.
There hasn’t been any changes to my operating system and the logs (see the attached files) don’t have any information on what’s causing the problem or even any indication that there is a problem. I have reinstalled Unity with different versions of the Editor (2018.4.22f1 and 2019.3.12f1), but the problem still occurs. I have checked that I have the newest drives for my hardware, I have ran it through virus scan, I’ve tried running Unity as administrator but nothing so far has helped.
5815201–615784–Editor.txt (12.7 KB)
5815201–615787–Editor-prev.txt (52.5 KB)
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I just starting having problems launching my Unity editor just today as well!
Previously working completely fine for as long as i can remember.
My logs have even less data than yours. I tried launching the executable directly, Unity crashes, and launches the hub, for some reason. The editor log file has just:
Initiating legacy licensing module
LICENSE SYSTEM [202058 0:8:13] Next license update check is after 2020-05-08T13:39:05
Built from '2019.2/release' branch; Version is '2019.2.10f1 (923acd2d43aa) revision 9583309'; Using compiler version '191627012'
OS: 'Windows 10 (10.0.0) 64bit' Language: 'en' Physical Memory: 16340 MB
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
[Package Manager] Server::Start -- Port 50294 was selected
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2019.2.10f1\Editor\Unity.exe
Exiting without the bug reporter. Application will terminate with return code 0
Rebooted machine twice and same behaviour. Does anyone know what could be going on? Where else can I check for errors/startup issues with the Unity Editor?
My particular issue seemed to stem from Unity Hub.
Uninstall and reinstall unity didnt work (was getting the same issue).
So I tried uninstalling unity hub and unity both.Then reboot machine, install unity hub, then install unity, and then it finally worked.
Sorry if this doesn’t help your particular issue.
Maybe you can try on another machine? Have you tried disabling any firewalls/proxys?
Check your modules.json file, try stripping all non essential stuff from there?
We had the same problem as naviln a few weeks ago, same log output. It fixed itself for no explicable reason.
We worked around it by opening the scene files directly from Explorer. This seemed to get the project to load properly.
If you have the same problem again, try creating a dump file (with task manager) and see if you can get a stack trace from it. Might be a clue in there.
Well, i spoke too soon…while I managed to get Unity to open again, now I can’t run my project. Editor log shows this:
-----CompilerOutput:-stdout--exitcode: -2147450743--compilationhadfailure: True--outfile: Temp/UnityEngine.UI.dll
-----CompilerOutput:-stderr----------
Failed to initialize CoreCLR, HRESULT: 0x80131534
sigh. Bug reported with Unity.