Let me first say that the approach of the licensing model in general is very-generous(personal/pro), A HUGE THANK YOU IS DESERVED as a large segment of people gained heavily from that decision. THANK YOU.
but..
I find it difficult to believe that a board would have voted to enforce a license structure that has caveats that literally cripples the careers of those who pay for the product and thus, support development !?
..in essence, anyone who pre-ordered Unity 5 never had the chance to make a decision on which license-tier they would âexistâ(if they met requirements of personal, yet could afford pro). Let me explain, hereâs an example..
Example:
DeveloperA buys Unity Pro. Now DeveloperA can not be hired by StudioB as StudioB uses the Personal editions due to not meeting the 100K clause yet.
â Hence, DeveloperA can not earn that $3k check for programming a game-specific-logic system for StudioB even though DeveloperA meets the requirements for the personal license.
DeveloperA starves while being upset that the company he supports is disallowing him to earn good money, legally(well, should be legally).
- Iâd like to continue on with more, but I donât want to cloud the point. That point being that those who are supporting Unity are having their careers crippled (potentially for all pro licensees, definitely for most pro licensees).
I do not see the team or board voting to support such illogical logic. Hence I honestly and âun-offensivelyâ wonder if the EA seat is overruling the base notions that have built this company brick by brick possibly because heâs never been in the INDIE LOOP nor never had to be in the INDIE LOOP. Hence, maybe doesnât understand the life of an INDIE ?
I donât intend to offend anyone here, but this feels that way to meâŚlet alone the branches of the community that just fell off of the great Oaksâ(Unitysâ) trunkâŚaka: the for-hire developers that have pro licenses.
The community has been segmented, intentionally or un-intentioanlly..it has happened. Until things are clarified and explained, we wonât understand the full extent.
I have a disclaimer like section to keep this post on topic, and then I offer a potential resolve to the concerns mentioned.
I would appreciate it if anyone that replies here keeps their reply intelligent, focused and brief.
*No insults. *No nonsense.
This is a VERY VERY serious concern of MANY people. This needs to be addressed in the most professional manner as possible as so a this spark of a chat may ignite into meaningful-discussion.
Please stay on topic, focus on the concern. Thank You.
In regards to a potential Resolve..
- Is the current workaround to install Unity Personal to a secondary system or to a secondary partition(so long as the user or entity meets the requirements of the personal license) ?
â While I do view this as a drastic workaround..since my master dev system partitions take 4+ days to complete a setup and configure properly. However, it is a resolve to consider IF it is not illegal to do since the licensing can be interpreted that UNITY can âcontrol us and our systems by way of deciding weâre only allowed to use 1 version of The Unity license structure(2 choices of course) even if meeting both sets of license requirementsâ.
Honestly, this is a bit mind-boggling. People need to work, people need to eat. The UNity community was just heavily segmented..and now the best for-hire developers are out of reach for the smaller teams who are trying to become the next big studio. - People are concerned that there is no way to have their own project in Pro, while being able to earn money working with a team that uses Personal and of course, the vice-versa.
..and of course no one wants to be âblack listedâ and so there they sit with their pro license segmented from personal user teams, petrified that their license has crippled their career. ..add in the fact that they pre-ordered the Pro license which removed their ability to decide which segment of the community to exist within.. and it gets messier and more humanly-emotional.
This is all highly illogical and I am extremely surprised this passed by a board of Unity Heads of Staffs.
In approach to a proper resolve..in a moment, but first..
- I would approach the factor of artists, a pro license programmer now has a much smaller pool of artists to choose from. Unitysâ decision ALSO just crippled any 3rd party model sales and sites that sell âready to useâ packages of models. Even the asset store will now be segmented. How will that work ? (rhetorical)
Now ANYONE must sell source models and the lonely programmer teams must have enough art knowledge to setup and export the models for use in the engineâŚetc etc..I feel the point is made..
- How will the Asset Store work since there will now be 2 tiers of assets that are needed to compete an product availability ? ..and since there will be 2 tiers that are split by a licencing caveat, neither store will ever have the same product !! That is scary to me and several others..if not all users.
â Will there be a pro store and a personal store ? Yikes, segmenting a userbase like that will hurt the people who have intentionally come to Unity to earn through the asset store. This just feels messy to me,even my writing at this moment feels messy as the topic is that messy .. anyhow; ..disallowing users to interact on engine level even if requirements are met. ::sad indeed::
1 store with 2 tiers, or 2 stores where 1 for each tier, where no one person or entity can EVER have a product in both storesâŚwell, THAT IS truly odd, and again: * crippling to careers/incomes.*
* If Unity would like more examples of the caveats
of these license changes, simply ask. I have more.
Again, please keep this thread on topic, and on professional focus for the concerns mentioned or other potential caveats, I suppose. Thank You.
// I wrote this as a draft, expect imperfection but please take the notions and concerns as valid attempts at legitimate communication. AKA: donât discredit the post due to a spelling issue or grammar, child like posts are unnecessary at this time, thank you.
Thank You for reading. I appreciate your time.
And again, thank you for the very generous Personal License tier.
//Edit in:
If what I have written here is off basis and are not valid concerns, please explain why and please give a link to what proves your point. Thank You.
I canât convince fellow developers of something without serious proof..and some teams NEED a sign of how this works.. is their career crippled, will teams fail and break apart ? ..I need facts and word directly form Unity..I think we ALL need facts and word directly from Unity. Yes ?