Unity Hub sucks!

Can we please have the old style installer back? The hub keeps disconnecting and won’t resume the download. At least the old installer would continue where it left off. I’m on a metered connection, and so every time it starts over, it costs me more data to try to download again and again and again. I’ve already had to reload more data 3 times and still havent’ been able to get Unity downloaded.

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https://unity3d.com/get-unity/download/archive

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Just download and install directly. This is still the best practice if you have a slow/expensive internet connection, or you need to install on multiple computers.

Whats more is you can then link installed versions back to the hub if you like, which gives you the project/version management benefits.

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As of 2019.1 it’s mandatory, since you can only handle projects through Hub.

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Really? That’s disappointing. What’s stopping you opening the project in the editor directly? And how does this affect build servers and the like run Unity via script?

Hub was always a nice convenience add on feature. It shouldn’t be mandatory though.

As soon as you launch the editor and the Hub isn’t open it opens the Hub for project selection.

I don’t use the command line stuff personally, but they say it’s not affected, although I guess the same process goes through and the hub does the license checks and project opening. Hub took all the project and license handling tasks.

I, for one, love Hub. I’ve had to juggle with so many different versions of unity, I’m glad I can easily switch from one version to another.

If the only invonvenience is that it makes unity hard to download on a really really bad network, I don’t see a reason to move away from it. Just get yourself on a decent connection, download the thing (takes no more than a few minutes if you don’t download extra build targets, which you can always do later on) and you’re good to go.

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You can only handle projects through Hub, but nothing stops you from downloading unith from the download archive, install it without hub, and then in the “Installs” menu of Hub you can “Locate a version”

Easy to say that, but many of us living OUTSIDE of the US and Europe don’t always have access to a decent connection. I’m living in the Philippines, and the only access I can get here is a mobile wifi connection. Yeah there are decent DSL and Fiber connections here, but only if you’re in certain areas. Most people here have to use mobile phones and only get around 5mb/s tops.

So saying “just get yourself on a decent connection” is much easier said than done.

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You’re right about that, sorry I realise my comment might have come across as a bit conceited.

In any case, please refer to my follow-up post: download and install Unity throught the classic Unity archive download / installer, and then use Hub to “locate” your installed version of Unity, that should do the trick for you

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IT at my work is having a hard time getting Unity Hub pass their firewall while unreal had no problems. So I cant log in to unity hub and I am locked out from using the free version of Unity. Whats the deal?

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Email support and say you’re having license issues with Hub in an Enterprise environment.

For reference, it’s going to be something like this:

Make sure you’re connecting to the correct network when verifying these are open and working with IT. Often there are different networks (such as wifi) with different permissions.

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Thanks for the info. Ill send it over to IT

If making love to software was a thing I would do it with the Hub.

LOL. I wouldn’t go that far, but I like the Hub as well. More and more as they develop it. I think they’re doing it well enough.

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Before the Hub it was a real pain to have 2 or sometimes 3 installs of Unity parallel, I love it! :smile:

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I remembered when we went live on Early access with 5.4 than we had a Dev branch with 5.5 and a little later a migration branch with 5.6 and the hub was released around that time. It was a god send

Hi @DesigningKnight ,

We’re very sorry to hear your internet sucks. But worry not, we’ve got you covered! Even though we are taking on many responsibilities previously handled by the Editor we haven’t fully retired the download assistant yet. Which means you can still download Unity (even 2019.1) the classic way and link it to the Hub afterwards. You can even create and open projects entirely without the Hub.

We do hope you give us a try in the future as we constantly try to make the Hub a better and more stable product. And remember, every task the Hub takes over means a smaller Editor download when comes the time to update :).

Best regards,

Ok so where is the link to the download assistant? I can’t find it anywhere for 2019.1.1

The download assistant is just as problematic on a slow connection. Go straight to the archive and download the version you need directly.

https://unity3d.com/get-unity/download/archive

Just checked this. Unity 2019.1.2f1 works just fine without Unity hub installed. It gives you a warning that hub is the preferred option, but still works fine without it. If you have hub installed, it opens hub without giving you a choice. So hub is still optional, even if it is preferred.

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