Here are the crash logs:
Obtained 93 stack frames.
#0 0x00000102c66e78 in Transform::QueueChanges()
#1 0x00000102c6be64 in Transform::RebuildTransformHierarchy()
#2 0x000001031fa250 in AssetHotreload()
#3 0x000001040c4220 in AssetHotreload(core::hash_set<UnityGUID, core::hash<UnityGUID>, std::__1::equal_to<UnityGUID> > const&)
#4 0x0000010413dde8 in StopAssetImportingV2Internal(AssetDatabase::UpdateAssetOptions, InternalRefreshFlagsV2, ScanFilter const*, char const*)
#5 0x0000010413f784 in void ImportAssetsV2_Internal<core::hash_set<UnityGUID, core::hash<UnityGUID>, std::__1::equal_to<UnityGUID> > >(core::hash_set<UnityGUID, core::hash<UnityGUID>, std::__1::equal_to<UnityGUID> > const&, AssetDatabase::UpdateAssetOptions)
#6 0x000001041e8220 in AssetDatabase::ImportAssets(core::hash_set<UnityGUID, core::hash<UnityGUID>, std::__1::equal_to<UnityGUID> > const&, AssetDatabase::UpdateAssetOptions)
#7 0x000001041c04e8 in AssetDatabase::WriteRevertAssets(core::hash_set<UnityGUID, core::hash<UnityGUID>, std::__1::equal_to<UnityGUID> > const&, core::hash_set<UnityGUID, core::hash<UnityGUID>, std::__1::equal_to<UnityGUID> > const&)
#8 0x000001041c0024 in AssetDatabase::SaveAssets()
#9 0x00000308f8c1dc in (wrapper managed-to-native) UnityEditor.AssetDatabase:SaveAssets () [{0x2f61ad510} + 0x64] (0x308f8c178 0x308f8c23c) [0x136dc2a80 - Unity Child Domain]
#10 0x00000308f8c074 in Niantic.Lightship.Maps.Unity.Builders.BaseTypes.FeatureBuilderBase:OnValidate () [{0x147174cf0} + 0x6c] [/Users/Z009YMT/Documents/workspace/others/Aiko_AR_Alpha/Umi_Unity/Library/PackageCache/com.niantic.lightship.maps@fc86d1bd009c/Runtime/Niantic.Lightship.Maps.Unity/Scripts/Builders/BaseTypes/FeatureBuilderBase.cs :: 65u] (0x308f8c008 0x308f8c08c) [0x136dc2a80 - Unity Child Domain]
#11 0x00000308f87a60 in (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) [{0x148df3eb8} + 0x70] (0x308f879f0 0x308f87af0) [0x136dc2a80 - Unity Child Domain]
#12 0x00000143895868 in mono_jit_runtime_invoke
#13 0x00000143a1b640 in do_runtime_invoke
#14 0x00000143a1b560 in mono_runtime_invoke
#15 0x00000102e8a284 in scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
#16 0x00000102e680f8 in ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
#17 0x00000102e67fb8 in ScriptingInvocation::InvokeChecked(ScriptingExceptionPtr*)
#18 0x00000102f0e580 in SerializableManagedRef::CallMethod(Object&, ScriptingMethodPtr)
#19 0x00000102e30854 in MonoBehaviour::CheckConsistency()
#20 0x00000102f49cdc in AwakeFromLoadQueue::InvokePersistentManagerAwake(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode, bool)
#21 0x00000102f49ae8 in AwakeFromLoadQueue::PersistentManagerAwakeFromLoad(int, AwakeFromLoadMode, bool)
#22 0x00000102f1fae4 in PersistentManager::IntegrateAllThreadedObjects()
#23 0x00000102f208e4 in PersistentManager::LoadAndIntegrateAllPreallocatedObjects(PersistentManager::LockFlags)
#24 0x00000102f1f584 in PersistentManager::ReadObject(int, AwakeFromLoadMode)
#25 0x000001026fa168 in PPtr<EditorExtension>::operator EditorExtension*() const
#26 0x0000010399bcdc in IsPrefabInstanceWithValidParent(Object*)
#27 0x0000010399fc10 in MergeAllPrefabInstancesDuringLoad(AwakeFromLoadQueue*, TransferInstructionFlags, ErrorsAndWarningsCapture*)
#28 0x00000102b494f0 in LoadSceneOperation::CompleteAwakeSequence()
#29 0x00000102b48dd0 in LoadSceneOperation::CompletePreloadManagerLoadSceneEditor()
#30 0x00000102b48278 in LoadSceneOperation::IntegrateMainThread()
#31 0x00000102b4b200 in PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags, int)
#32 0x00000102b4bccc in PreloadManager::WaitForAllAsyncOperationsToComplete()
#33 0x00000103a756a4 in EditorSceneManager::RestoreSceneBackups(std::__1::vector<EditorSceneBackup, stl_allocator<EditorSceneBackup, (MemLabelIdentifier)124, 16> >&, EditorSceneManager::PlayModeChange)
#34 0x00000103a74958 in EditorSceneManager::OpenSceneForBuild(core::basic_string<char, core::StringStorageDefault<char> > const&, core::basic_string<char, core::StringStorageDefault<char> > const&)
#35 0x00000104a6e0e8 in BuildPlayerData(BuildTargetPlatformGroup, BuildTargetPlatform, int, BuildPlayerOptions, BuildCompression const&, dynamic_array<core::basic_string<char, core::StringStorageDefault<char> >, 0ul> const&, AssetBundleBuildData*, std::__1::vector<EditorSceneBackup, stl_allocator<EditorSceneBackup, (MemLabelIdentifier)124, 16> >&, ScriptingObjectPtr, BuildReporting::BuildReport&, core::basic_string<char, core::StringStorageDefault<char> > const&, BuildReporting::BuiltAssetBundleInfo*, core::basic_string<char, core::StringStorageDefault<char> > const&, std::__1::set<PPtr<Prefab>, std::__1::less<PPtr<Prefab> >, std::__1::allocator<PPtr<Prefab> > >&, BuildPlayerSetup const&)
#36 0x00000104a64fc4 in DoBuildPlayer_Build(BuildPlayerSetup const&, std::__1::vector<EditorSceneBackup, stl_allocator<EditorSceneBackup, (MemLabelIdentifier)124, 16> >&, BuildPlayerOptions, BuildTargetPlatformGroup, BuildTargetPlatform, dynamic_array<core::basic_string<char, core::StringStorageDefault<char> >, 0ul> const&, bool, ScriptingObjectPtr&, BuildReporting::BuildReport&, BuildReporting::BuiltAssetBundleInfo*, core::basic_string<char, core::StringStorageDefault<char> > const&)
#37 0x00000104a63808 in DoBuildPlayer(BuildPlayerSetup const&, std::__1::vector<EditorSceneBackup, stl_allocator<EditorSceneBackup, (MemLabelIdentifier)124, 16> >&, core::basic_string<char, core::StringStorageDefault<char> >, dynamic_array<core::basic_string<char, core::StringStorageDefault<char> >, 0ul> const&, bool, BuildReporting::BuildReport&, BuildReporting::BuiltAssetBundleInfo*, core::basic_string<char, core::StringStorageDefault<char> > const&)
#38 0x00000104a69268 in BuildPlayer(BuildPlayerSetup const&, BuildReporting::BuildReport&)
#39 0x00000102572840 in BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck(ScriptingBackendNativeArrayPtrOpaque*, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeStringPtrOpaque*, BuildTargetPlatformGroup, BuildTargetPlatform, int, BuildPlayerOptions, ScriptingBackendNativeArrayPtrOpaque*, unsigned char)
#40 0x00000307b66c88 in (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool) [{0x2cec17468} + 0xc0] (0x307b66bc8 0x307b66d04) [0x136dc2a80 - Unity Child Domain]
#41 0x00000307b6628c in UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) [{0x2cec16108} + 0x31c] [/Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs :: 169u] (0x307b65f70 0x307b66628) [0x136dc2a80 - Unity Child Domain]
#42 0x00000307b62b2c in UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) [{0x2c014b328} + 0x324] [/Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs :: 95u] (0x307b62808 0x307b62c10) [0x136dc2a80 - Unity Child Domain]
#43 0x00000307b4c1dc in UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) [{0x2c014b2b0} + 0xafc] [/Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindow.cs :: 1179u] (0x307b4b6e0 0x307b4c34c) [0x136dc2a80 - Unity Child Domain]
#44 0x00000307b4129c in UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () [{0x2c014b260} + 0x1764] [/Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindow.cs :: 1026u] (0x307b3fb38 0x307b412dc) [0x136dc2a80 - Unity Child Domain]
#45 0x00000307b32f64 in UnityEditor.BuildPlayerWindow:OnGUI () [{0x2c014b0a8} + 0x2c4] [/Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindow.cs :: 519u] (0x307b32ca0 0x307b32fa4) [0x136dc2a80 - Unity Child Domain]
#46 0x000002f6f14bf4 in UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) [{0x2b7af8ae0} + 0x10c] [/Users/bokken/build/output/unity/unity/Editor/Mono/HostView.cs :: 449u] (0x2f6f14ae8 0x2f6f14e0c) [0x136dc2a80 - Unity Child Domain]
#47 0x000002f6f14a30 in UnityEditor.DockArea:smile:rawView (UnityEngine.Rect) [{0x145e8b790} + 0x38] [/Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs :: 387u] (0x2f6f149f8 0x2f6f14a48) [0x136dc2a80 - Unity Child Domain]
#48 0x000002f5bcd1a4 in UnityEditor.DockArea:OldOnGUI () [{0x145e8b768} + 0x614] [/Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs :: 379u] (0x2f5bccb90 0x2f5bcd200) [0x136dc2a80 - Unity Child Domain]
#49 0x000002f5bb43cc in UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) [{0x1277ed8a0} + 0x5a4] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs :: 352u] (0x2f5bb3e28 0x2f5bb4e60) [0x136dc2a80 - Unity Child Domain]
#50 0x000002f5bb36d0 in UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) [{0x1277eda80} + 0x2e0] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs :: 695u] (0x2f5bb33f0 0x2f5bb3818) [0x136dc2a80 - Unity Child Domain]
#51 0x000003049c0ab4 in UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) [{0x1277eda58} + 0xe4] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs :: 665u] (0x3049c09d0 0x3049c0ad4) [0x136dc2a80 - Unity Child Domain]
#52 0x000003049c09a8 in UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) [{0x1277eda30} + 0x30] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs :: 658u] (0x3049c0978 0x3049c09bc) [0x136dc2a80 - Unity Child Domain]
#53 0x000003049c00c8 in UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) [{0x1277ed940} + 0x90] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs :: 618u] (0x3049c0038 0x3049c011c) [0x136dc2a80 - Unity Child Domain]
#54 0x000003049bcef8 in UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) [{0x1277ed918} + 0x468] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs :: 607u] (0x3049bca90 0x3049bcf18) [0x136dc2a80 - Unity Child Domain]
#55 0x000002c5f7fb5c in UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase) [{0x147278958} + 0xec] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs :: 535u] (0x2c5f7fa70 0x2c5f7fb94) [0x136dc2a80 - Unity Child Domain]
#56 0x000002c5f67114 in UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) [{0x2c3762c50} + 0x54] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Events/EventHandler.cs :: 152u] (0x2c5f670c0 0x2c5f67144) [0x136dc2a80 - Unity Child Domain]
#57 0x000003049ba150 in UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) [{0x2c3374970} + 0x540] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Events/MouseCaptureDispatchingStrategy.cs :: 92u] (0x3049b9c10 0x3049ba37c) [0x136dc2a80 - Unity Child Domain]
#58 0x000002c5f650c0 in UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) [{0x2c3762940} + 0xb8] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs :: 383u] (0x2c5f65008 0x2c5f65220) [0x136dc2a80 - Unity Child Domain]
#59 0x000002c5f64afc in UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) [{0x2c3761ff0} + 0x134] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs :: 347u] (0x2c5f649c8 0x2c5f64ccc) [0x136dc2a80 - Unity Child Domain]
#60 0x000002c5f6bdd0 in UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () [{0x2c37d11a8} + 0xe0] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs :: 307u] (0x2c5f6bcf0 0x2c5f6bf08) [0x136dc2a80 - Unity Child Domain]
#61 0x000002c5f69fa8 in UnityEngine.UIElements.EventDispatcher:OpenGate () [{0x2c3722620} + 0x60] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs :: 272u] (0x2c5f69f48 0x2c5f69fb8) [0x136dc2a80 - Unity Child Domain]
#62 0x000002c5f69ee8 in UnityEngine.UIElements.EventDispatcherGate:smile:ispose () [{0x2c3722538} + 0x20] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs :: 76u] (0x2c5f69ec8 0x2c5f69ef8) [0x136dc2a80 - Unity Child Domain]
#63 0x000002c5f64ca8 in UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) [{0x2c3761ff0} + 0x2e0] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs :: 372u] (0x2c5f649c8 0x2c5f64ccc) [0x136dc2a80 - Unity Child Domain]
#64 0x000002c5f6441c in UnityEngine.UIElements.EventDispatcher:smile:ispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) [{0x2c3761ee0} + 0xf4] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/EventDispatcher.cs :: 223u] (0x2c5f64328 0x2c5f64484) [0x136dc2a80 - Unity Child Domain]
#65 0x000002c5f642b8 in UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) [{0x2c3723880} + 0x68] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Panel.cs :: 420u] (0x2c5f64250 0x2c5f642c8) [0x136dc2a80 - Unity Child Domain]
#66 0x000002f5b44f88 in UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel) [{0x2ce965080} + 0x300] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs :: 468u] (0x2f5b44c88 0x2f5b450a4) [0x136dc2a80 - Unity Child Domain]
#67 0x000002f5b44a40 in UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) [{0x2b7edd600} + 0xc8] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs :: 211u] (0x2f5b44978 0x2f5b44a70) [0x136dc2a80 - Unity Child Domain]
#68 0x000002f5b44884 in UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) [{0x2ce965000} + 0x94] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs :: 74u] (0x2f5b447f0 0x2f5b44918) [0x136dc2a80 - Unity Child Domain]
#69 0x000002f5b44790 in UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) [{0x2b7ede100} + 0x20] [/Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs :: 28u] (0x2f5b44770 0x2f5b447a0) [0x136dc2a80 - Unity Child Domain]
#70 0x000002f5b445f4 in UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) [{0x10f6f5098} + 0x64] [/Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs :: 189u] (0x2f5b44590 0x2f5b4460c) [0x136dc2a80 - Unity Child Domain]
#71 0x000002f5b44690 in (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr) [{0x2c446be80} + 0x80] (0x2f5b44610 0x2f5b44730) [0x136dc2a80 - Unity Child Domain]
#72 0x00000143895868 in mono_jit_runtime_invoke
#73 0x00000143a1b640 in do_runtime_invoke
#74 0x00000143a1b560 in mono_runtime_invoke
#75 0x00000102e8a284 in scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
#76 0x00000102e680f8 in ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
#77 0x00000102f97b0c in Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent(int, void*, bool*, ScriptingExceptionPtr*)
#78 0x000001038e243c in GUIView::ProcessRetainedMode(InputEvent&, GUIState&, int)
#79 0x00000104ab9778 in GUIView::OnInputEvent(InputEvent&)
#80 0x000001038e1674 in GUIView::ProcessInputEvent(InputEvent&)
#81 0x00000104ac7d3c in -[GUIRenderView handleEvent:]
#82 0x00000104ac8424 in -[GUIRenderView mouseUp:]
#83 0x00000192b978b0 in -[NSWindow(NSEventRouting) _reallySendEvent:isDelayedEvent:]
#84 0xe91d000192b96eb0 in -[NSWindow(NSEventRouting) sendEvent:]
#85 0x7d17800192b95fe8 in -[NSApplication(NSEvent) sendEvent:]
#86 0x1724000104ab3f50 in -[EditorApplicationPrincipalClass sendEvent:]
#87 0x00000192de8098 in -[NSApplication _handleEvent:]
#88 0xde55000192a5ce30 in -[NSApplication run]
#89 0x7245800192a34250 in NSApplicationMain
#90 0x7c18000104ab4664 in EditorMain(int, char const**)
#91 0x00000104ab499c in main
#92 0x0000018f3dbe50 in start