Unity integration in iOS Swift

Hello All,

I am trying to integrate a prebuilt Unity Code (Version 2018.3.0f) in a prebuilt iOS Swift code(XCode V - 10).
I have followed so many tutorials, like How to embed a Unity game into an iOS native Swift App | by IronEqual | Medium & Integrate Unity 5 in a native iOS app with Xcode 7 - the-nerd etc.

But getting so many errors in “bulk_mscorlib_.cpp” files.
As i have no clue of C++ or .net but i want to resolve these or successfully integrate this.
do i need to change XCode version or Unity version ?
Please help me out.

Thanks & Regards

Hello,
I am trying to do the same thing using Unity 2018.3.13 but with not luck (yet). It seems that even a simple project can’t be built when integrated into another app. I have found some repository which successfully uses 2018.2 but I was not able to make it work in 2018.3.

For the error you have mentioned, did you try to delete the “Classes/Native” folder?