Hello All,
I am trying to integrate a prebuilt Unity Code (Version 2018.3.0f) in a prebuilt iOS Swift code(XCode V - 10).
I have followed so many tutorials, like How to embed a Unity game into an iOS native Swift App | by IronEqual | Medium & Integrate Unity 5 in a native iOS app with Xcode 7 - the-nerd etc.
But getting so many errors in “bulk_mscorlib_.cpp” files.
As i have no clue of C++ or .net but i want to resolve these or successfully integrate this.
do i need to change XCode version or Unity version ?
Please help me out.
Thanks & Regards