Unity is a Crash Engine, not a Game Engine

I’ve been working for months on my game, and after installing Unity 6.1 and 6.2, everything just went straight to hell. The project keeps crashing nonstop. It’s like these updates were made by people who have absolutely no idea what they’re doing. This engine has become a complete joke — unstable, unreliable, and downright pathetic. Instead of improving things, Unity just finds new ways to waste developers’ time. This is supposed to be a “professional” engine, but it feels like a broken toy made by amateurs. I regret ever trusting this garbage.

I understand your mood but please try to report these bugs, otherwise it will not help the community and the engine to get any better, Unity changed a lot from 6.0, which BTW is the last LTS, so if you need absolute stability you should target 6.0 and not 6.1 or 6.1

They slapped a “Recommended” label on version 6.2, but they absolutely shouldn’t have. That label is exactly what tricks people into using something that’s clearly not ready and ends up wasting everyone’s time.

I’m only saying this so no one else wastes their time on this piece of garbage. Stay away from Unity 6 and go use an engine that at least doesn’t destroy your sanity every five minutes. by unity (garbage ) engine

One of the main reasons Unity crashes often go unfixed is that many users complain without providing useful feedback about what the crashes are, when they occur, or under what circumstances.

It’s difficult for any developer, not just Unity developers, to guess what someone means when they say “Unity crashes nonstop” without context such as:

  • The specific piece of code that causes the crash
  • What the user was doing when the crash occurred
  • Which systems or components were involved
  • The log files generated after the crash
  • A minimal reproducible example

Posts that lack this information are easy for Unity developers to ignore. Many crashes aren’t caused by Unity itself but by user programming errors.

It’s also easy to dismiss such posts when they come from newly created accounts, as they often appear to be troll posts that offer no meaningful feedback, just vague complaints like “it doesn’t work”. These kinds of posts tend to create more problems than they solve, often coming across as ragebait rather than genuine attempts to address problems that exist with Unity.

EDIT: Having two topics with the exact same content from a new user: Unity: From Game Engine to Garbage Fire makes it seem more like an attempt to start a flame war than to provide meaningful feedback.

If it doesn’t work for you then just roll back to what does work. Upgrades are optional.

If you’re having very specific issues, then try posting about them with logs and examples that people can reproduce and help diagnose.

I haven’t noticed any crashes when moving objects around in a new project. Maybe you could see if it reproduces in a fresh project, if so then updating your drivers, or restart unity, or post the logs?

All of those things would be more helpful than hostile sarcasm.

This has all signs that your computer is unstable.

Consider that these crashes, specifically in an empty scene, cannot reasonably happen at scale out in the wild, or else this forum would get spammed with hundreds of messages every day.

So the problem almost certainly exists on your end. You may be working with an unstable system or software incompatibilities (antivirus is most often to blame). Consider that and you may even find a solution. Ignore it, and you’ll likely face similar issues with other engines.

Didnt realise this topic was so hot it warranted multi threads.

At any rate, again, i actually do agree, that Unity should absolutely NOT recommend their latest buggy beta messes (or non LTS’) as ‘recommended’.

That said, well, i think enough has been said. GL.

I am having this problem where moving scene objects crashes unity and eventually freezes my entire computer. It just started. I think the advice about going back to an older version of unity is the best advice. I was not using 6 for production but even just playing around it is remarkably unstable once I get a few props in a scene. Wild times to try to develop with Unity.