I’m trying to use Image Effects for the first time. Per the docs and this blog post, it sounds easy: import 'em and attach to a camera. No.
I used Assets > Import Package > Effects, and selected the Editor and Standard Assets folders (skipping a Plugins folder which contains stuff from Vectrosity, which I don’t want in this project). Click Import.
Now I have 42 compiler errors like this one:
Similar errors were found for in BloomAndFlaresEditor, BloomEditor, CameraMotionBlurEditor, and basically all the other editor scripts. I searched the googles, but apparently nobody else has run into this. And the documentation is no help either.
These scripts do appear to be part of the image effects, though:
using System;
using UnityEditor;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
[CustomEditor (typeof(BloomAndFlares))]
class BloomAndFlaresEditor : Editor
{
...
And the blog post says that I should have a bunch of new scripts in Standard Assets/Effects/Image Effects. But nope, there is no such folder. I’ve just double-checked the import, and it really isn’t there:
Other effects, apparently, but no Image Effects.
What am I doing wrong here? How do I get these mythical image effects in my project?
Thanks,
- Joe
