Hi im new
I am unsure around the topic of programming 3d fractal landscapes through unity…is it possible?
my idea right now is to manipulate the peramiters and vertices of a given object using a fractal algorithm?
i don’t really know to much and its for an assignment
theres some different techniques: fourier, diamond square and others that use complex numbers
can anyone shed some light on this?? im not a programmer
What you need is the libnoise package. Many people posted variations on the forums some free and some costy.
I posted one free example in the assets forum, search for libnoise
i’ve tried looking up libnoise, it comes up with a noise program, not many other things come up that are relevant
i don’t really understand how it works/helps
sorry for being noob