Unity master server has been down since morning.
I’ve build MasterServer.sln and Facilitator.sln this way: Create Your Own Unity 3D Master Server! - YouTube
After it, when I try to connect to create a server via:
MasterServer.ipAddress="127.0.0.1";
MasterServer.port=23466;
Network.InitializeServer (5,23466,!Network.HavePublicAddress());
MasterServer.RegisterHost(game_name,server_name);
I get
Failed to initialize network interface. Is the listen port already in use?
It's not possible to register a host until it is running.
If MasterServer.exe forbids Network.InitializeServer(), then how do I add server unity project to it?
Without running .exe I get
Unhandled message 76 from 10.0.0.17:23466