Unity Mobile: Draw call Limit

So, I know that there are a lot of threads about this topic. However, what I don’t understand is that the answers do not seem to reflect the reality (at least from my point of view). To be more specific, a lot of people say that draw calls for mobile games at under 50-ish, some even saying that it should be kept under 20.

However, on my Samsung Galaxy 3 Mini, I can run my game with over 200 draw calls without real, game-breaking FPS drop. In fact it seems to me that FPS drops only when multiple Instantiate method is called.

So, my question is, why are so many people saying that draw calls should be kept at around 50?

It easy to check just build and play you can feel the speed and performance !
For mobile devices numbers should be 40 to 60 and for latest mobile devices you can go upto 120 to 160.

use purdyjo’s free plugin call"Drawcall minimizer" it amazing you can see it in action Here

Because they cater to old devices too :wink: At my current project I set myself a draw call limit of 2000, since I don’t have to run it on old devices. Back in the old days, when mobile development was very young most devices couldn’t push more than 20 draw calls.