Hey everybody!
I had a few questions for UT and the Community regarding modding a game made with Unity Pro(which is the license I have).
Not on how to mod a game but rather some of the legal limitations if anyone has more answers.
I read through the EULA but I’m still confused on the legal jargon. I was going to contact UT directly but thought It would be a good Idea to ask this publicly in case someone else out there had these kinds of questions.
So basically I’ve been setting up my game while I develop it for allowing players to mod it. I’ve also been preparing to open up our entire IP; world, 3d-2d art, animations, story, everything under a license that allows commercial use and derivatives for free(real free). I don’t have the desire to ask for any type of royalty, only attribution.
I’m going to allow people to use the IP as they see fit, whether that be merchandising or making their own games, stories or you-tube shows or anything really. (that is if they even like the IP, it might just flop ) EDIT: My IP is not an issue nor my question. UT has no say on what I do with my IP.
But I’d also like to let modders profit on their mods(again without royalty) should they choose to do so. And here comes my questions and issues.
What are the limits with modding here?
How could I let users legally profit on their mods with a game made in Unity?
If I have a toolset running at runtime that allows;
the users to modifiy my own scripts/txt files;
edit levels;
import their own art and animations;
write their own dialogue;
set up their own missions(using the toolset);
and then allowed the user to profit on their mods am I breaching the EULA?
If it is breaching the EULA. Does anyone have any Ideas or solutions to be able to do this with Unity?
Is this just not possible with Unity?
EDIT:
I will use Fallout( 3 and New Vegas) and TES series for my example. Where most of the mods are visual content or scripts. The mods depend on the game.
Could I let modders of in-game scripts(quests, stats, level editing) and visual content(3d models, textures, animations) profit from their hard work if my toolset was run at runtime and didn’t allow the user to compile another separate game from it?
ps. I’m not sure exactly where a thread like this belongs so I’m posting it in gossip on the safe side.