Not sure If I want to focus on making Videos Personally, I think that could be part of the project as well… but for me I’d like to focus on Documentation that is Updated Regularly for How to use this OpenSource Game Template/Project to get started with Building this kind of Game or that kind of Game.
What I am seeing is Game Template that is Universal, and at the flip of a switch or at the Click of a Template Scene you Switch Game Template Styles…
this would have to be a very flexible Game Template that is designed using a base code that works for most gameplay styles, then pulls in other scripts, assets to better define what what game your makes… best example…
Lets say we call it “Unity OSGT” Short for Unity OpenSource Game Template…
We Load OSGT Project, and in the Project we have different Scenes, each Scene Loads a Different Template, lets say one for FPS and one for Third Person Shooter for starters…
Each template will come Ready to Go! as it all you have to do is Replace lets say a Capsule being used for the Player Model, and Enemies, same would apply for the Weapons… you can drop in any kind of weapon you want to be used in the FPS Template, Load all the Animations Easier… Load all your Player Model and Enemy Animations right in the Inspector much easier… things like this…
I have purchased lots of the Game Project / Templates Assets Available in the Asset Store, and I find most of them actually maybe all of them hard to use, and having messy setup, messy code etc…
I want to Create a Universal Game Template that anyone can easily Use and Load Assets, Animations, Special Effects, Sounds, Etc… very easily with few steps, and minor instruction from a video and documentation…
I think we can all benefit from this kind Universal OpenSource Game Template.
I am not a programmer, more of a Game Designer, and a User who wants Game Development to be much smoother, easier than it is right now… and I think with Unity it’s totally Possible…