Unity scene darker in VR with Quest 2

Hey everyone, I’m using the Quest 2 with Link and running Unity 2021.2.7f1 and HDRP. The lighting looks correct in the Scene and Play views. I’m using the Visual Environment > Ambient Mode: Dynamic. In the Quest 2 headset however, the scene is much darker. I tried baking the lighting as well and that didn’t help. Is there something I’m missing? The XR Plug-in Manager is set to OpenXR, single pass, and Oculus Touch Controller Profile.

Any help would be greatly appreciated. Thanks!

  • Linear or Gamma?
  • OpenGL or Vulkan?

I’m using HSRP so Linear. It appears that I’m using Vulkan also.

Sorry did not see you were using hdrp/desktop after seeing Quest 2.
Never used HDRP in VR

I actually updated my original post to include your suggestions, so you didn’t miss anything. I appreciate you reaching out though.

This solution, works for me * If you have the SSAO render feature on your renderer settings asset and turn it off (uncheck it) it causes this issue. If you completely remove the render feature it resolves the issue