Unity stuck on first test when hot reload happend

I have zenject integration test class TestHealthComponent : ZenjectIntegrationTestFixture that looks like this:

using Zenject;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using System.Collections;
using RinatAlienInvasion;

[TestFixture]
public class TestHealthComponent : ZenjectIntegrationTestFixture
{
	[SetUp]
	public void CommonInstall()
	{
		PreInstall();
		PostInstall();
		Debug.Log("Installed");
	}

	[TearDown]
	public void CommonUnInstall()
	{
		Debug.Log("Uninstalled");
	}

	[UnityTest]
	public IEnumerator Test1()
	{
		Debug.Log("Test1");
		yield break;
	}

	[UnityTest]
	public IEnumerator Test2()
	{
		Debug.Log("Test2");
		yield break;
	}
}

And problem is that when I try to change it and make hot reload in unity test runner don’t work it run CommonInstall but when it’s starting to run Tests it’s just stuck on first test infinitely and this problem only gone when I restart unity editor. Here is video: