Need A Coder to Make | InventorySystem, Crafting System, Material Collecting System, Health Food And Water System, Housing System, Ai System |
Hi my name is philip and im an Young developer seeking to spread my game Development Out into the World. So ive reasonaly startet on a Survival Game in Unity. The survival game is pretty Much like minecraft. Go around and collect reasource. Craft Tools Like Wood, Stone, Iron, Gold, Ruby, . Build a house to shelter yourself and so on so on. But here is the thing Im not very good at coding. So i need YOU To help me. I have already startet the Map Layout for the Game but i need someone to help with the Coding.
Your Reward: We are currently 2 People in the project so we will be splitting up the Money income up into 3 parts. “But if u wanna work for free just to help out a little soul Thats fine too”
Reply to this thread or write to me at my email Philip22@hotmail.dk To get more information And for me to see if you Volunteer
It won’t truly matter either way. It’s a survival game with profit sharing. That’s the poster child for a project that almost no one will take seriously on these forums. Anyone likely to take it seriously would either be useless to the project or have enough skill to make it themselves.
You may still need someone knowledgeable enough to piece individual systems together and/or tweak them. With that said there is this Survival Game template on the Asset Store for $100. Haven’t tried it myself but it does look pretty nice and has reasonably good documentation too.
On topic: Buying systems like that can be a great way to learn the basics of Unity and can help you build something that you will enjoy, but it might not help you out as a developer. Assuming that’s something you want.
A lot of these systems (Inventory/Dialogue/Crafting/AI) seem really difficult at first and are a bit difficult to approach when new to the area, but once you get going on them, you’ll find that the principles involved in creating one system translates to another. Eventually, you’ll start getting into the habit of using logic to create your own systems, maybe even something that isn’t offered on the asset store. So there’s that.
Still, nothing wrong with buying assets to help speed up parts of your development cycle.
I think the concern for the OP would be that unitz matches so much of their criteria that the needed customization would be minimal.
@BucketPlayzPhilip it sounds like a logical development progression for your game would mean starting with an inventory, then collecting, then crafting. Do you know what kind of inventory setup you want? Are you using the standard fps controller for movement?