Unity won't open projects, opening a project just reloads the Hub

Encountering an annoying issue where Unity won’t open any projects. Trying to open a project just reloads the Hub, and if the Hub is closed, opens it and otherwise does nothing.
It does this for all projects, no matter the version.

EDIT: It seems to make new projects just fine. However, if I close and try to reopen said new project, it doesn’t open and reloads the Hub like the others.

Editor.log looks like this:

Assertion failed on expression: 'SUCCEEDED(hr)'
(Filename: c:\buildslave\unity\build\platformdependent\win\WmiWin32.h Line: 106)

Query 'MSFT_NetAdapter' failed. Error code = 0x80041010
(Filename: C:\buildslave\unity\build\PlatformDependent/Win/SystemInfo.cpp Line: 705)

Query 'MSFT_NetAdapter' failed. Error code = 0x80041010
(Filename: C:\buildslave\unity\build\PlatformDependent/Win/SystemInfo.cpp Line: 705)

[LicensingClient] ERROR Failed to connect to local IPC
[Licensing::Module] Failed to connect to channel: LicenseClient-Shadow
[Licensing::Module] Successfully launched the LicensingClient
[Licensing::Module] Successfully connected to LicensingClient on channel: LicenseClient-Shadow
[Licensing::Module] Successfully launched and connected to LicensingClient
Entitlement-based licensing initiated
[LicensingClient] Licenses Updated successfully in LicensingClient
Assertion failed on expression: 'SUCCEEDED(hr)'
(Filename: c:\buildslave\unity\build\platformdependent\win\WmiWin32.h Line: 106)

Query 'MSFT_NetAdapter' failed. Error code = 0x80041010
(Filename: C:\buildslave\unity\build\PlatformDependent/Win/SystemInfo.cpp Line: 705)

Query 'MSFT_NetAdapter' failed. Error code = 0x80041010
(Filename: C:\buildslave\unity\build\PlatformDependent/Win/SystemInfo.cpp Line: 705)


LICENSE SYSTEM [202463 9:50:20] Next license update check is after 2024-06-04T14:36:16

Query 'MSFT_NetAdapter' failed. Error code = 0x80041010
(Filename: C:\buildslave\unity\build\PlatformDependent/Win/SystemInfo.cpp Line: 705)


LICENSE SYSTEM [202463 9:50:20] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored).
Built from '2019.4/staging' branch; Version is '2019.4.31f1 (bd5abf232a62) revision 12409535'; Using compiler version '191627012'
OS: 'Windows 10 Home; OS build 19045.4412; Version 2009; 64bit' Language: 'en' Physical Memory: 12268 MB
[Licensing::Module] License is not active (com.unity.editor.ui). HasEntitlements will fail.
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
No valid Unity Editor license found. Please activate your license.
[Package Manager] Server::Start -- Port 51499 was selected

COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Editor\Unity.exe
-projectPath
C:\Users\Shadow\AppData\Local\VRChatProjects\vrcavatarworldTAKE3
-accept-apiupdate
-disable-assembly-updater

No clue what’s going on here. My license is fine.
I don’t know a lot of technical stuff, so please bear with me and keep it simple when you’re helping me. Thanks.

May be a temporary outage. If it isn‘t try revoking the license in the Hub. See menu under your user account icon, it has a manage license menu item.

I did revoke and readd my license, since I had my license stop working in the past. It didn’t do anything for this.
Hopefully it is just an outage. My Unity projects aren’t even connected to the Cloud so I don’t know why connection here would matter, though.
Tried again after waiting a bit and restarting my PC, here’s what Editor.log looks like now. Not a whole lot different.

Assertion failed on expression: 'SUCCEEDED(hr)'
(Filename: c:\buildslave\unity\build\platformdependent\win\WmiWin32.h Line: 106)

Query 'MSFT_NetAdapter' failed. Error code = 0x80041010
(Filename: C:\buildslave\unity\build\PlatformDependent/Win/SystemInfo.cpp Line: 705)

Query 'MSFT_NetAdapter' failed. Error code = 0x80041010
(Filename: C:\buildslave\unity\build\PlatformDependent/Win/SystemInfo.cpp Line: 705)

[LicensingClient] ERROR Failed to connect to local IPC
[Licensing::Module] Failed to connect to channel: LicenseClient-Shadow
[Licensing::Module] Successfully launched the LicensingClient
[Licensing::Module] Successfully connected to LicensingClient on channel: LicenseClient-Shadow
[Licensing::Module] Successfully launched and connected to LicensingClient
Entitlement-based licensing initiated
[LicensingClient] Licenses Updated successfully in LicensingClient
Assertion failed on expression: 'SUCCEEDED(hr)'
(Filename: c:\buildslave\unity\build\platformdependent\win\WmiWin32.h Line: 106)

Query 'MSFT_NetAdapter' failed. Error code = 0x80041010
(Filename: C:\buildslave\unity\build\PlatformDependent/Win/SystemInfo.cpp Line: 705)

Query 'MSFT_NetAdapter' failed. Error code = 0x80041010
(Filename: C:\buildslave\unity\build\PlatformDependent/Win/SystemInfo.cpp Line: 705)


LICENSE SYSTEM [202463 14:53:8] Next license update check is after 2024-06-04T14:55:58

Query 'MSFT_NetAdapter' failed. Error code = 0x80041010
(Filename: C:\buildslave\unity\build\PlatformDependent/Win/SystemInfo.cpp Line: 705)


LICENSE SYSTEM [202463 14:53:8] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored).
Built from '2019.4/staging' branch; Version is '2019.4.31f1 (bd5abf232a62) revision 12409535'; Using compiler version '191627012'
OS: 'Windows 10 Home; OS build 19045.4412; Version 2009; 64bit' Language: 'en' Physical Memory: 12268 MB
[Licensing::Module] License is not active (com.unity.editor.ui). HasEntitlements will fail.
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
No valid Unity Editor license found. Please activate your license.
[Package Manager] Server::Start -- Port 50158 was selected

COMMAND LINE ARGUMENTS:
C:/Program Files/Unity/Editor/Unity.exe
-projectpath
C:\Users\Shadow\AppData\Local\VRChatProjects\vrcavatarworldTAKE3
-useHub
-hubIPC
-cloudEnvironment
production
-licensingIpc
LicenseClient-o29yCEgB9tc4g40X4mG7R
-hubSessionId
d9c04c5f-5c18-49f2-9824-b87533ca7bdb
-accessToken
xS9bhdZoNW_6SRsJEpa_UtLrb9OrTkXs1x1oVuO6k94002f
-projectPath
C:\Users\Shadow\AppData\Local\VRChatProjects\vrcavatarworldTAKE3
-accept-apiupdate
-disable-assembly-updater
Exiting without the bug reporter. Application will terminate with return code 0

Unity on my Mac seems to be opening projects just fine.

if you are not logged into unityhub you can’t open any project (it used to be 30 days of offline grace)

so if you have any issues/bugs with the license you are out

Except I am literally logged in to Unity Hub. There are no issues with my license.

Seems to have fixed itself. Might’ve just been an outage, then.

yet it didn’t work. that is why is a critical bug because “immediately kill you drm” is a very bad idea from unity

Yeah, DRM sucks, I agree with you there, but this wasn’t a license issue. It looks like it was an outage or an error on Unity’s end, and it repaired itself with time and now my Unity works normally.

For me, Updating unity hub fixed this issue.