Unity3d Animation

Could you please provide me the best resources to animate a rigged character in unity3d…

It’s not a good idea to animate a character in Unity. If you want a free solution, you can use Blender to animate your character then import it into Unity, after that you will be just using the animation.CrossFade(“AnimationName”); for animating the object.

Unity’s animation feature is for simpler needs like making an automatic elevator, making a sign swing in the wind etc.

You can use Unity’s Animation Editor. It will be harder than in a 3d app like Blender, Max, Maya, but it will work. Click on the character you want to animate and go to Window → Animation. That will open the animation editor. Click on New Clip, give it a name, and start setting keyframes for individual bones. You will want to rotate them, not change their position.

Good Luck!

Why can’t you use the program you used for rigging the char?