right so a while ago i started a tread to see where i was suppose to start as a beginner in unity. later i asked for tutorials on learning C#. now i’ll this question.
unity has its own libraries. “using ” i am wondering if:
a) these are compulsory when using unity?
if not:
b) what libraries should i consider using for 3D games?
lastly please include links to the necessary libraries and more importantly some kind of tutorial that deals with using these. unless there aren’t. in witch case… do i have to use the unity API documentation to know how to use it?
thanks in advance for helping, i’m looking forward to your answers.
if you don’t include the UnityEngine, you’re not going to be able to use any of the unity engine hookins and functions… so pretty much, yes
Collections are optional though so long as you don’t use a feature included in that library.
really depends on what you are doing. If you want to use the new UI you’ll need the UnityEngine.UI library etc.
try to think of it the other way around, work out what functions you need to do what you want, and include the correct library if you need one. The compiler will complain if you’ve missed one.
Start with the scripting API for Unity libraries. Check out MSDN for the built in .NET libraries.
For everything else just google what you need. Typically if you google ‘how to solve my problem in Unity’ you will come up with the appropriate libraries.