UnityWebRTC Unity to Unity VideoStreaming

VideoReceive sample in Windows environment using Unity WebRTC

The video transmission is tested by dividing it into two parts, the sending side and the receiving side.

SDP is exchanged through TCP communication and connection is established, but no image is drawn in ReceiveImage.

I followed the sample method, why not

Sorry for my poor English.

I didn’t know I had to do WebRTC.Update() on both sides.

Did you try unity to unity streaming using the unity render streaming package or just the webRTC package?