[UNSOLVED] How to limit touch in the new Input system in unity without editing the script?

[UNSOLVED] I am creating a multiplatform WebGL game. I am trying to use the new input system. I already have keyboard configured (and controller too). Now I am trying to implement touch. I already added a joystick for rotation from Joystick pack. Refer below image for the settings.

Here is some code (I don’t want to edit).

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;

public class Movement : MonoBehaviour
{
    [Header("Thrust")]
    [SerializeField] InputAction thrust;
    [SerializeField] float ThrustStrength;
    [SerializeField] AudioClip ThrustSound;
    [Header("Rotation")]
    [SerializeField] InputAction Rotation;
    [SerializeField] float RotationStrength;
    [SerializeField] Joystick joystick;

    Rigidbody rb;
    AudioSource audioSource;
    void Start(){
        rb = GetComponent<Rigidbody>();
        audioSource = GetComponent<AudioSource>();
    }

    void OnEnable()
    {
        thrust.Enable();
        Rotation.Enable();
    }

    void OnDisable()
    {
        thrust.Disable();
        Rotation.Disable();
    }

    void FixedUpdate()
    {
        ProcessThrust();
        ProcessRotation();
    }

    private void ProcessThrust(){
        if (thrust.IsPressed()){
            rb.AddRelativeForce(Vector3.up * Time.fixedDeltaTime * ThrustStrength);
            if (!audioSource.isPlaying){
                Debug.Log("Playing engine sound");
                audioSource.PlayOneShot(ThrustSound);
            }
        }
        else{
            if (audioSource.isPlaying){
                Debug.Log("Stopping engine sound");
                audioSource.Stop();
            }
        }
    }

    private void ProcessRotation(){
        rb.freezeRotation = true;
        float RotationInput = Rotation.ReadValue<float>();
        transform.Rotate(0, 0,(joystick.Horizontal + RotationInput) * -1 * Time.fixedDeltaTime * RotationStrength);
        rb.freezeRotation = false;
    }
}

I want to limit touch (In thrust) to only one side of the screen (the right). I don’t want to edit the script. Is there a way I can achieve this?