I thought the update function ran every frame?
so if you have a variable a=0;
a++
shouldnt that increment automatically without a loop? or does it only run again if there is a change?..or am i just insane?
I thought the update function ran every frame?
so if you have a variable a=0;
a++
shouldnt that increment automatically without a loop? or does it only run again if there is a change?..or am i just insane?
Yes.
Yes, but if you put the actual a = 0; in Update(), guess what? That executes too!
why wont this work?
public class timeDisplay : MonoBehaviour
{
public int worldTime = 1;
public Text GameOb;
// Update is called once per frame
void Update()
{
worldTime++;
GameOb.GetComponent<Text>().text = worldTime.ToString;
}
}
ok sorted it
ToString();
thanks for the help guys!!! appreciated