All the shaders I made are invisible in the scene, like leaves/grass reacting to wind and a water shader. Anything that is inside the boundary of a reflection probe also turns white. This is what the console says:
(5 times in the console)
Is it a bug or did something break when I updated the project and is there some way to fix it?
Hi, sorry but to be able to help we need more information.
What is your unity binary version, what is your HDRP version? By upgrading, are you talking about upgrading from builtin to HDRP or from one version of HDRP to another?
Assertion failed on expression: ‘0 == m_CurrentBuiltInBindMask’
When you meet this error it is usually related to the SRP batcher.
It could be related to the async compilation of shaders (depends on your editor version, it is possible that you have an option in preferences to disable it).
Otherwise as a check, if you look at the debug inspector version of HDRP asset (select HDRP asset, switch to debug inspector, and look for SRP batcher, you can set it to false and see if you still get this message - will help to identify your issue)