Upload your texture to Unity and roll it - procedural example

I made this example quite long ago:

Following a number of requests, I have just created a downlodad package and placed it on the post page.

1686696--105823--ir7.jpg 1686696--105824--ir8.jpg

Add an OnSmokeIt event.

It really begs the association with cigarettes rolling, lol.

Getting back to the thread I think OnSmokeIt event may produce hardly predictable effects depending on what gets rolled in.

I guess an OnLitIt event would be easier to visualise with use of the particles smoke and vertex colouring.

Lol sorry but couldn’t help it, my mind went stright to cigarettes, but anyway is a nice base for a lot of uses this technique, I’ll be studying it, thanks for the share.