I’m having the weirdest issue: my URP decals work completely fine in the editor and playtest mode, but just vanish when I build the game.
I have to use either the Forward/Forward+ renderer as my game makes heavy use of culling masks and camera stacks, so even though switching to Deferred completely solves this problem it breaks the game in numerous other ways.
Additionally, while switching the technique to DBuffer fixes the issue, it messes with the colors of the decal and they end up being suuuper transparent to the point you can hardly see them. DBuffer also seems to break an asset I rely on, Decal Splines.
Any advice?